Example #1
0
 protected void Awake()
 {
     myBody         = GetComponent <Rigidbody2D>();
     crouchMovement = GetComponent <CrouchMovement>();
     spriteRenderer = GetComponent <SpriteRenderer>();
     floorDetector  = GetComponent <FloorDetector>();
     animator       = GetComponent <Animator>();
 }
Example #2
0
 protected void Awake()
 {
     animator       = GetComponentInChildren <Animator>();
     myBody         = GetComponent <Rigidbody2D>();
     floorDetector  = GetComponentInChildren <FloorDetector>();
     attackMovement = GetComponent <AttackMovement>();
     crouchMovement = GetComponent <CrouchMovement>();
     dashMovement   = GetComponent <DashMovement>();
 }
Example #3
0
 protected void Awake()
 {
     myBody           = GetComponent <Rigidbody2D>();
     floorDetector    = GetComponent <FloorDetector>();
     playerController = GetComponent <PlayerController>();
     crouchMovement   = GetComponent <CrouchMovement>();
     audioManager     = FindObjectOfType <AudioManager>();
     animator         = GetComponent <Animator>();
 }
Example #4
0
 protected void Awake()
 {
     walkMovement             = GetComponent <WalkMovement>();
     jumpMovement             = GetComponent <JumpMovement>();
     attackMovement           = GetComponent <AttackMovement>();
     floorDetector            = GetComponent <FloorDetector>();
     myBody                   = GetComponent <Rigidbody2D>();
     dashMovement             = GetComponent <DashMovement>();
     CharacterControlDisabled = false;
 }
Example #5
0
 protected void Awake()
 {
     player           = GetComponent <TurnAround>();
     rBody            = GetComponent <Rigidbody2D>();
     floorDetector    = GetComponent <FloorDetector>();
     playerController = GetComponent <PlayerController>();
     audioManager     = FindObjectOfType <AudioManager>();
     turnAround       = GetComponent <TurnAround>();
     attackMovement   = GetComponent <AttackMovement>();
 }
Example #6
0
    protected void Awake()
    {
        myCollider       = GetComponent <Collider2D>();
        playerController = FindObjectOfType <PlayerController>();
        cameraFollow     = FindObjectOfType <CameraFollow>();
        dragonController = FindObjectOfType <DragonController>();
        floorDetector    = FindObjectOfType <FloorDetector>();


        //dragonStartPosition = new Vector3(dragon.transform.position.x, dragon.transform.position.y, -11);
    }
Example #7
0
 protected void Awake()
 {
     wanderWalkController = GetComponent <WanderWalkController>();
     hurtEnemyOnContact   = GetComponent <HurtEnemyOnContact>();
     hurtPlayerOnContact  = GetComponentInChildren <HurtPlayerOnContact>();
     enemyHealthManager   = GetComponent <EnemyHealthManager>();
     floorDetector        = FindObjectOfType <FloorDetector>();
     healthBarCanvas      = GetComponentInChildren <Canvas>();
     animator             = GetComponent <Animator>();
     myCollider           = GetComponent <Collider2D>();
     audioManager         = FindObjectOfType <AudioManager>();
 }
Example #8
0
 protected void Awake()
 {
     player              = GetComponent <PlayerController>();
     turnAround          = GetComponent <TurnAround>();
     floorDetector       = GetComponent <FloorDetector>();
     animator            = GetComponent <Animator>();
     startPos            = catchCollider.transform.localPosition;
     attackMovement      = GetComponent <AttackMovement>();
     walkMovement        = GetComponent <WalkMovement>();
     audioManager        = FindObjectOfType <AudioManager>();
     enableCatchMovement = true;
 }
Example #9
0
 protected void Awake()
 {
     enemyHealthManager    = GetComponent <EnemyHealthManager>();
     hurtPlayerOnContact   = GetComponent <HurtPlayerOnContact>();
     floorDetector         = FindObjectOfType <FloorDetector>();
     animator              = GetComponent <Animator>();
     wanderWalkController  = GetComponent <WanderWalkController>();
     audioManager          = FindObjectOfType <AudioManager>();
     hurtEnemyOnContact    = GetComponent <HurtEnemyOnContact>();
     enemyHealthBar        = GetComponent <EnemyHealthBar>();
     deathCollider.enabled = false;
 }
Example #10
0
 protected void Awake()
 {
     audioManager        = FindObjectOfType <AudioManager>();
     animator            = GetComponent <Animator>();
     hurtEnemyOnContact  = GetComponent <HurtEnemyOnContact>();
     screenShake         = FindObjectOfType <ScreenShake>();
     floorDetector       = FindObjectOfType <FloorDetector>();
     hurtPlayerOnContact = FindObjectOfType <HurtPlayerOnContact>();
     rotateEnemy         = GetComponent <RotateEnemy>();
     enemyHealthManager  = GetComponent <EnemyHealthManager>();
     myCollider          = GetComponent <Collider2D>();
     healthManager       = FindObjectOfType <HealthManager>();
 }
Example #11
0
 protected void Awake()
 {
     myBody              = GetComponent <Rigidbody2D>();
     playerController    = FindObjectOfType <PlayerController>();
     myCollider          = GetComponent <Collider2D>();
     enemyYBounds        = myCollider.bounds.size.y;
     characterXBounds    = playerController.GetComponent <Collider2D>().bounds.size.x + attackRange;
     animator            = GetComponentInChildren <Animator>();
     healthBarCanvas     = GetComponentInChildren <Canvas>();
     enemy               = GetComponent <HurtEnemyOnContact>();
     floorDetector       = FindObjectOfType <FloorDetector>();
     hurtPlayerOnContact = GetComponent <HurtPlayerOnContact>();
 }
Example #12
0
 protected void Awake()
 {
     turnAround            = GetComponent <TurnAround>();
     audioManager          = FindObjectOfType <AudioManager>();
     screenShake           = FindObjectOfType <ScreenShake>();
     animator              = GetComponent <Animator>();
     floorDetector         = GetComponent <FloorDetector>();
     hurtEnemyOnContact    = FindObjectOfType <HurtEnemyOnContact>();
     walkMovement          = GetComponent <WalkMovement>();
     player                = GetComponent <PlayerController>();
     AttackMovementEnabled = true;
     attackTrigger.enabled = false;
 }
 protected void Awake()
 {
     wanderWalkController = GetComponent <WanderWalkController>();
     hurtEnemyOnContact   = GetComponent <HurtEnemyOnContact>();
     hurtPlayerOnContact  = GetComponentInChildren <HurtPlayerOnContact>();
     enemyHealthManager   = GetComponent <EnemyHealthManager>();
     floorDetector        = FindObjectOfType <FloorDetector>();
     animator             = GetComponent <Animator>();
     myCollider           = GetComponent <Collider2D>();
     playerController     = FindObjectOfType <PlayerController>();
     myBody                = GetComponent <Rigidbody2D>();
     trollYBounds          = GetComponent <Collider2D>().bounds.size.y;
     audioManager          = FindObjectOfType <AudioManager>();
     enemyHealthBar        = GetComponent <EnemyHealthBar>();
     deathCollider.enabled = false;
 }
Example #14
0
 protected void Awake()
 {
     floorDetector      = FindObjectOfType <FloorDetector>();
     transform.position = start.transform.position;
 }
Example #15
0
 protected void Awake()
 {
     myBody        = GetComponent <Rigidbody2D>();
     floorDetector = GetComponent <FloorDetector>();
     audioSource   = GetComponent <AudioSource>();
 }
Example #16
0
 protected void Awake()
 {
     floorDetector = GetComponent <FloorDetector>();
     turnAround    = GetComponent <TurnAround>();
 }
 void Awake()
 {
     _FloorDetector = new FloorDetector();
 }
Example #18
0
 protected void Awake()
 {
     myBody        = GetComponent <Rigidbody2D>();
     floorDetector = GetComponent <FloorDetector>();
     walkMovement  = GetComponent <WalkMovement>();
 }
Example #19
0
 protected void Awake()
 {
     myBody        = GetComponent <Rigidbody2D>();
     floorDetector = GetComponentInChildren <FloorDetector>();
     gunController = GetComponentInChildren <GunController>();
 }