// create from file public FloatTensor Create(string filepath, ComputeShader _shader = null, bool _dataOnGpu = false, bool _autograd = false, bool _keepgrads = false, string _creation_op = null) { Tuple <int[], float[]> shape_data = FloatTensor.ReadFromFile(filepath); return(Create(_shape: shape_data.Item1, _data: shape_data.Item2, _copyData: false, _dataOnGpu: false, _autograd: _autograd, _keepgrads: _keepgrads, _creation_op: "read_from_file")); }