public void Add_() { float[] data1 = { float.MinValue, -10, -1.5f, 0, 1.5f, 10, 20, float.MaxValue }; int[] shape1 = { 2, 4 }; var tensor1 = new FloatTensor(data1, shape1); var tensor2 = new FloatTensor(data1, shape1); // Test addition by 0 float val = 0; tensor1.Add_(val); for (int i = 0; i < tensor1.Size; i++) { Assert.AreEqual(tensor2.Data [i] + val, tensor1.Data [i]); } // Test addition by positive tensor1 = new FloatTensor(data1, shape1); val = 99; tensor1.Add_(val); for (int i = 0; i < tensor1.Size; i++) { Assert.AreEqual(tensor2.Data [i] + val, tensor1.Data [i]); } // Test addition by negative tensor1 = new FloatTensor(data1, shape1); val = -99; tensor1.Add_(val); for (int i = 0; i < tensor1.Size; i++) { Assert.AreEqual(tensor2.Data [i] + val, tensor1.Data [i]); } // Test addition by decimal tensor1 = new FloatTensor(data1, shape1); val = 0.000001f; tensor1.Add_(val); for (int i = 0; i < tensor1.Size; i++) { Assert.AreEqual(tensor2.Data [i] + val, tensor1.Data [i]); } }