コード例 #1
0
        public void Update()
        {
            if (Globals.Bank[mMySlot].ItemId != mCurrentItemId)
            {
                mCurrentItemId = Globals.Bank[mMySlot].ItemId;
                var item = ItemBase.Get(Globals.Bank[mMySlot].ItemId);
                if (item != null)
                {
                    var itemTex = Globals.ContentManager.GetTexture(GameContentManager.TextureType.Item, item.Icon);
                    if (itemTex != null)
                    {
                        Pnl.Texture     = itemTex;
                        Pnl.RenderColor = item.Color;
                    }
                    else
                    {
                        if (Pnl.Texture != null)
                        {
                            Pnl.Texture = null;
                        }
                    }
                }
                else
                {
                    if (Pnl.Texture != null)
                    {
                        Pnl.Texture = null;
                    }
                }
            }

            if (!IsDragging)
            {
                if (mMouseOver)
                {
                    if (!Globals.InputManager.MouseButtonDown(GameInput.MouseButtons.Left))
                    {
                        mCanDrag = true;
                        mMouseX  = -1;
                        mMouseY  = -1;
                        if (Globals.System.GetTimeMs() < mClickTime)
                        {
                            //Globals.Me.TryUseItem(_mySlot);
                            mClickTime = 0;
                        }
                    }
                    else
                    {
                        if (mCanDrag && Draggable.Active == null)
                        {
                            if (mMouseX == -1 || mMouseY == -1)
                            {
                                mMouseX = InputHandler.MousePosition.X - Pnl.LocalPosToCanvas(new Point(0, 0)).X;
                                mMouseY = InputHandler.MousePosition.Y - Pnl.LocalPosToCanvas(new Point(0, 0)).Y;
                            }
                            else
                            {
                                var xdiff = mMouseX -
                                            (InputHandler.MousePosition.X - Pnl.LocalPosToCanvas(new Point(0, 0)).X);

                                var ydiff = mMouseY -
                                            (InputHandler.MousePosition.Y - Pnl.LocalPosToCanvas(new Point(0, 0)).Y);

                                if (Math.Sqrt(Math.Pow(xdiff, 2) + Math.Pow(ydiff, 2)) > 5)
                                {
                                    IsDragging = true;
                                    mDragIcon  = new Draggable(
                                        Pnl.LocalPosToCanvas(new Point(0, 0)).X + mMouseX,
                                        Pnl.LocalPosToCanvas(new Point(0, 0)).X + mMouseY, Pnl.Texture
                                        );
                                }
                            }
                        }
                    }
                }
            }
            else
            {
                if (mDragIcon.Update())
                {
                    //Drug the item and now we stopped
                    IsDragging = false;
                    var dragRect = new FloatRect(
                        mDragIcon.X - sItemXPadding / 2, mDragIcon.Y - sItemYPadding / 2, sItemXPadding / 2 + 32,
                        sItemYPadding / 2 + 32
                        );

                    float bestIntersect      = 0;
                    var   bestIntersectIndex = -1;

                    //So we picked up an item and then dropped it. Lets see where we dropped it to.
                    //Check inventory first.
                    if (mBankWindow.RenderBounds().IntersectsWith(dragRect))
                    {
                        for (var i = 0; i < Globals.BankSlots; i++)
                        {
                            if (mBankWindow.Items[i].RenderBounds().IntersectsWith(dragRect))
                            {
                                if (FloatRect.Intersect(mBankWindow.Items[i].RenderBounds(), dragRect).Width *
                                    FloatRect.Intersect(mBankWindow.Items[i].RenderBounds(), dragRect).Height >
                                    bestIntersect)
                                {
                                    bestIntersect =
                                        FloatRect.Intersect(mBankWindow.Items[i].RenderBounds(), dragRect).Width *
                                        FloatRect.Intersect(mBankWindow.Items[i].RenderBounds(), dragRect).Height;

                                    bestIntersectIndex = i;
                                }
                            }
                        }

                        if (bestIntersectIndex > -1)
                        {
                            if (mMySlot != bestIntersectIndex)
                            {
                                var allowed = true;

                                //Permission Check
                                if (Globals.GuildBank)
                                {
                                    var rank = Globals.Me.GuildRank;
                                    if (string.IsNullOrWhiteSpace(Globals.Me.Guild) || (!rank.Permissions.BankDeposit && Globals.Me.Rank != 0))
                                    {
                                        ChatboxMsg.AddMessage(new ChatboxMsg(Strings.Guilds.NotAllowedSwap.ToString(Globals.Me.Guild), CustomColors.Alerts.Error, ChatMessageType.Bank));
                                        allowed = false;
                                    }
                                }

                                if (allowed)
                                {
                                    PacketSender.SendMoveBankItems(bestIntersectIndex, mMySlot);
                                }

                                //Globals.Me.SwapItems(bestIntersectIndex, _mySlot);
                            }
                        }
                    }

                    mDragIcon.Dispose();
                }
            }
        }
コード例 #2
0
        public void Update()
        {
            if (Globals.Bag[mMySlot].ItemId != mCurrentItemId)
            {
                mCurrentItemId = Globals.Bag[mMySlot].ItemId;
                var item = ItemBase.Get(Globals.Bag[mMySlot].ItemId);
                if (item != null)
                {
                    var itemTex = Globals.ContentManager.GetTexture(GameContentManager.TextureType.Item, item.Icon);
                    if (itemTex != null)
                    {
                        Pnl.Texture = itemTex;
                    }
                    else
                    {
                        if (Pnl.Texture != null)
                        {
                            Pnl.Texture = null;
                        }
                    }
                }
                else
                {
                    if (Pnl.Texture != null)
                    {
                        Pnl.Texture = null;
                    }
                }
            }

            if (!IsDragging)
            {
                if (mMouseOver)
                {
                    if (!Globals.InputManager.MouseButtonDown(GameInput.MouseButtons.Left))
                    {
                        mCanDrag = true;
                        mMouseX  = -1;
                        mMouseY  = -1;
                        if (Globals.System.GetTimeMs() < mClickTime)
                        {
                            //Globals.Me.TryUseItem(_mySlot);
                            mClickTime = 0;
                        }
                    }
                    else
                    {
                        if (mCanDrag && Draggable.Active == null)
                        {
                            if (mMouseX == -1 || mMouseY == -1)
                            {
                                mMouseX = InputHandler.MousePosition.X - Pnl.LocalPosToCanvas(new Point(0, 0)).X;
                                mMouseY = InputHandler.MousePosition.Y - Pnl.LocalPosToCanvas(new Point(0, 0)).Y;
                            }
                            else
                            {
                                var xdiff = mMouseX -
                                            (InputHandler.MousePosition.X - Pnl.LocalPosToCanvas(new Point(0, 0)).X);

                                var ydiff = mMouseY -
                                            (InputHandler.MousePosition.Y - Pnl.LocalPosToCanvas(new Point(0, 0)).Y);

                                if (Math.Sqrt(Math.Pow(xdiff, 2) + Math.Pow(ydiff, 2)) > 5)
                                {
                                    IsDragging = true;
                                    mDragIcon  = new Draggable(
                                        Pnl.LocalPosToCanvas(new Point(0, 0)).X + mMouseX,
                                        Pnl.LocalPosToCanvas(new Point(0, 0)).X + mMouseY, Pnl.Texture
                                        );
                                }
                            }
                        }
                    }
                }
            }
            else
            {
                if (mDragIcon.Update())
                {
                    //Drug the item and now we stopped
                    IsDragging = false;
                    var dragRect = new FloatRect(
                        mDragIcon.X - sItemXPadding / 2, mDragIcon.Y - sItemYPadding / 2, sItemXPadding / 2 + 32,
                        sItemYPadding / 2 + 32
                        );

                    float bestIntersect      = 0;
                    var   bestIntersectIndex = -1;

                    //So we picked up an item and then dropped it. Lets see where we dropped it to.
                    //Check inventory first.
                    if (mBagWindow.RenderBounds().IntersectsWith(dragRect))
                    {
                        for (var i = 0; i < Globals.Bag.Length; i++)
                        {
                            if (mBagWindow.Items[i].RenderBounds().IntersectsWith(dragRect))
                            {
                                if (FloatRect.Intersect(mBagWindow.Items[i].RenderBounds(), dragRect).Width *
                                    FloatRect.Intersect(mBagWindow.Items[i].RenderBounds(), dragRect).Height >
                                    bestIntersect)
                                {
                                    bestIntersect =
                                        FloatRect.Intersect(mBagWindow.Items[i].RenderBounds(), dragRect).Width *
                                        FloatRect.Intersect(mBagWindow.Items[i].RenderBounds(), dragRect).Height;

                                    bestIntersectIndex = i;
                                }
                            }
                        }

                        if (bestIntersectIndex > -1)
                        {
                            if (mMySlot != bestIntersectIndex)
                            {
                                //Try to swap....
                                PacketSender.SendMoveBagItems(bestIntersectIndex, mMySlot);
                            }
                        }
                    }

                    mDragIcon.Dispose();
                }
            }
        }
コード例 #3
0
        public void Update()
        {
            var equipped = false;

            for (var i = 0; i < Options.EquipmentSlots.Count; i++)
            {
                if (Globals.Me.MyEquipment[i] == mMySlot)
                {
                    equipped = true;

                    break;
                }
            }

            var item = ItemBase.Get(Globals.Me.Inventory[mMySlot].ItemId);

            if (Globals.Me.Inventory[mMySlot].ItemId != mCurrentItemId ||
                Globals.Me.Inventory[mMySlot].Quantity != mCurrentAmt ||
                equipped != mIsEquipped ||
                item == null && mTexLoaded != "" ||
                item != null && mTexLoaded != item.Icon ||
                mIconCd != Globals.Me.ItemOnCd(mMySlot) ||
                Globals.Me.ItemOnCd(mMySlot))
            {
                mCurrentItemId          = Globals.Me.Inventory[mMySlot].ItemId;
                mCurrentAmt             = Globals.Me.Inventory[mMySlot].Quantity;
                mIsEquipped             = equipped;
                EquipPanel.IsHidden     = !mIsEquipped;
                EquipLabel.IsHidden     = !mIsEquipped;
                mCooldownLabel.IsHidden = true;
                if (item != null)
                {
                    var itemTex = Globals.ContentManager.GetTexture(GameContentManager.TextureType.Item, item.Icon);
                    if (itemTex != null)
                    {
                        Pnl.Texture = itemTex;
                        if (Globals.Me.ItemOnCd(mMySlot))
                        {
                            Pnl.RenderColor = new Color(100, item.Color.R, item.Color.G, item.Color.B);
                        }
                        else
                        {
                            Pnl.RenderColor = item.Color;
                        }
                    }
                    else
                    {
                        if (Pnl.Texture != null)
                        {
                            Pnl.Texture = null;
                        }
                    }

                    mTexLoaded = item.Icon;
                    mIconCd    = Globals.Me.ItemOnCd(mMySlot);
                    if (mIconCd)
                    {
                        mCooldownLabel.IsHidden = false;
                        var secondsRemaining = (float)Globals.Me.ItemCdRemainder(mMySlot) / 1000f;
                        if (secondsRemaining > 10f)
                        {
                            mCooldownLabel.Text = Strings.Inventory.cooldown.ToString(secondsRemaining.ToString("N0"));
                        }
                        else
                        {
                            mCooldownLabel.Text = Strings.Inventory.cooldown.ToString(
                                secondsRemaining.ToString("N1").Replace(".", Strings.Numbers.dec)
                                );
                        }
                    }
                }
                else
                {
                    if (Pnl.Texture != null)
                    {
                        Pnl.Texture = null;
                    }

                    mTexLoaded = "";
                }

                if (mDescWindow != null)
                {
                    mDescWindow.Dispose();
                    mDescWindow = null;
                    pnl_HoverEnter(null, null);
                }
            }

            if (!IsDragging)
            {
                if (mMouseOver)
                {
                    if (!Globals.InputManager.MouseButtonDown(GameInput.MouseButtons.Left))
                    {
                        mCanDrag = true;
                        mMouseX  = -1;
                        mMouseY  = -1;
                        if (Globals.System.GetTimeMs() < mClickTime)
                        {
                            Globals.Me.TryUseItem(mMySlot);
                            mClickTime = 0;
                        }
                    }
                    else
                    {
                        if (mCanDrag && Draggable.Active == null)
                        {
                            if (mMouseX == -1 || mMouseY == -1)
                            {
                                mMouseX = InputHandler.MousePosition.X - Pnl.LocalPosToCanvas(new Point(0, 0)).X;
                                mMouseY = InputHandler.MousePosition.Y - Pnl.LocalPosToCanvas(new Point(0, 0)).Y;
                            }
                            else
                            {
                                var xdiff = mMouseX -
                                            (InputHandler.MousePosition.X - Pnl.LocalPosToCanvas(new Point(0, 0)).X);

                                var ydiff = mMouseY -
                                            (InputHandler.MousePosition.Y - Pnl.LocalPosToCanvas(new Point(0, 0)).Y);

                                if (Math.Sqrt(Math.Pow(xdiff, 2) + Math.Pow(ydiff, 2)) > 5)
                                {
                                    IsDragging = true;
                                    mDragIcon  = new Draggable(
                                        Pnl.LocalPosToCanvas(new Point(0, 0)).X + mMouseX,
                                        Pnl.LocalPosToCanvas(new Point(0, 0)).X + mMouseY, Pnl.Texture
                                        );
                                }
                            }
                        }
                    }
                }
            }
            else
            {
                if (mDragIcon.Update())
                {
                    //Drug the item and now we stopped
                    IsDragging = false;
                    var dragRect = new FloatRect(
                        mDragIcon.X - (Container.Padding.Left + Container.Padding.Right) / 2,
                        mDragIcon.Y - (Container.Padding.Top + Container.Padding.Bottom) / 2,
                        (Container.Padding.Left + Container.Padding.Right) / 2 + Pnl.Width,
                        (Container.Padding.Top + Container.Padding.Bottom) / 2 + Pnl.Height
                        );

                    float bestIntersect      = 0;
                    var   bestIntersectIndex = -1;

                    //So we picked up an item and then dropped it. Lets see where we dropped it to.
                    //Check inventory first.
                    if (mInventoryWindow.RenderBounds().IntersectsWith(dragRect))
                    {
                        for (var i = 0; i < Options.MaxInvItems; i++)
                        {
                            if (mInventoryWindow.Items[i].RenderBounds().IntersectsWith(dragRect))
                            {
                                if (FloatRect.Intersect(mInventoryWindow.Items[i].RenderBounds(), dragRect).Width *
                                    FloatRect.Intersect(mInventoryWindow.Items[i].RenderBounds(), dragRect).Height >
                                    bestIntersect)
                                {
                                    bestIntersect =
                                        FloatRect.Intersect(mInventoryWindow.Items[i].RenderBounds(), dragRect).Width *
                                        FloatRect.Intersect(mInventoryWindow.Items[i].RenderBounds(), dragRect).Height;

                                    bestIntersectIndex = i;
                                }
                            }
                        }

                        if (bestIntersectIndex > -1)
                        {
                            if (mMySlot != bestIntersectIndex)
                            {
                                //Try to swap....
                                PacketSender.SendSwapInvItems(bestIntersectIndex, mMySlot);
                                Globals.Me.SwapItems(bestIntersectIndex, mMySlot);
                            }
                        }
                    }
                    else if (Interface.GameUi.Hotbar.RenderBounds().IntersectsWith(dragRect))
                    {
                        for (var i = 0; i < Options.MaxHotbar; i++)
                        {
                            if (Interface.GameUi.Hotbar.Items[i].RenderBounds().IntersectsWith(dragRect))
                            {
                                if (FloatRect.Intersect(
                                        Interface.GameUi.Hotbar.Items[i].RenderBounds(), dragRect
                                        )
                                    .Width *
                                    FloatRect.Intersect(Interface.GameUi.Hotbar.Items[i].RenderBounds(), dragRect)
                                    .Height >
                                    bestIntersect)
                                {
                                    bestIntersect =
                                        FloatRect.Intersect(Interface.GameUi.Hotbar.Items[i].RenderBounds(), dragRect)
                                        .Width *
                                        FloatRect.Intersect(Interface.GameUi.Hotbar.Items[i].RenderBounds(), dragRect)
                                        .Height;

                                    bestIntersectIndex = i;
                                }
                            }
                        }

                        if (bestIntersectIndex > -1)
                        {
                            Globals.Me.AddToHotbar((byte)bestIntersectIndex, 0, mMySlot);
                        }
                    }
                    else if (Globals.InBag)
                    {
                        var bagWindow = Interface.GameUi.GetBag();
                        if (bagWindow.RenderBounds().IntersectsWith(dragRect))
                        {
                            for (var i = 0; i < Globals.Bag.Length; i++)
                            {
                                if (bagWindow.Items[i].RenderBounds().IntersectsWith(dragRect))
                                {
                                    if (FloatRect.Intersect(bagWindow.Items[i].RenderBounds(), dragRect).Width *
                                        FloatRect.Intersect(bagWindow.Items[i].RenderBounds(), dragRect).Height >
                                        bestIntersect)
                                    {
                                        bestIntersect =
                                            FloatRect.Intersect(bagWindow.Items[i].RenderBounds(), dragRect).Width *
                                            FloatRect.Intersect(bagWindow.Items[i].RenderBounds(), dragRect).Height;

                                        bestIntersectIndex = i;
                                    }
                                }
                            }

                            if (bestIntersectIndex > -1)
                            {
                                Globals.Me.TryStoreBagItem(mMySlot, bestIntersectIndex);
                            }
                        }
                    }

                    mDragIcon.Dispose();
                }
            }
        }
コード例 #4
0
        public void Update()
        {
            if (Globals.Me == null)
            {
                return;
            }

            //See if Label Should be changed
            if (mHotKey != Controls.ActiveControls.ControlMapping[Control.Hotkey1 + mYindex].Key1)
            {
                KeyLabel.SetText(
                    Strings.Keys.keydict[
                        Enum.GetName(
                            typeof(Keys), Controls.ActiveControls.ControlMapping[Control.Hotkey1 + mYindex].Key1
                            )
                        .ToLower()]
                    );

                mHotKey = Controls.ActiveControls.ControlMapping[Control.Hotkey1 + mYindex].Key1;
            }

            var slot          = Globals.Me.Hotbar[mYindex];
            var updateDisplay =
                mCurrentId != slot.ItemOrSpellId ||
                mTexLoaded ==
                false; //Update display if the hotbar item changes or we dont have a texture for the current item

            if (mCurrentId != slot.ItemOrSpellId)
            {
                mCurrentItem  = null;
                mCurrentSpell = null;
                var itm = ItemBase.Get(slot.ItemOrSpellId);
                var spl = SpellBase.Get(slot.ItemOrSpellId);
                if (itm != null)
                {
                    mCurrentItem = itm;
                }

                if (spl != null)
                {
                    mCurrentSpell = spl;
                }

                mCurrentId = slot.ItemOrSpellId;
            }

            mSpellBookItem      = null;
            mInventoryItem      = null;
            mInventoryItemIndex = -1;

            if (mCurrentItem != null)
            {
                var itmIndex = Globals.Me.FindHotbarItem(slot);
                if (itmIndex > -1)
                {
                    mInventoryItemIndex = itmIndex;
                    mInventoryItem      = Globals.Me.Inventory[itmIndex];
                }
            }
            else if (mCurrentSpell != null)
            {
                var splIndex = Globals.Me.FindHotbarSpell(slot);
                if (splIndex > -1)
                {
                    mSpellBookItem = Globals.Me.Spells[splIndex];
                }
            }

            if (mCurrentItem != null) //When it's an item
            {
                //We don't have it, and the icon isn't faded
                if (mInventoryItem == null && !mIsFaded)
                {
                    updateDisplay = true;
                }

                //We have it, and the equip icon doesn't match equipped status
                if (mInventoryItem != null && Globals.Me.IsEquipped(mInventoryItemIndex) != mIsEquipped)
                {
                    updateDisplay = true;
                }

                //We have it, and it's on cd
                if (mInventoryItem != null && Globals.Me.ItemOnCd(mInventoryItemIndex))
                {
                    updateDisplay = true;
                }

                //We have it, and it's on cd, and the fade is incorrect
                if (mInventoryItem != null && Globals.Me.ItemOnCd(mInventoryItemIndex) != mIsFaded)
                {
                    updateDisplay = true;
                }
            }

            if (mCurrentSpell != null) //When it's a spell
            {
                //We don't know it, and the icon isn't faded!
                if (mSpellBookItem == null && !mIsFaded)
                {
                    updateDisplay = true;
                }

                //Spell on cd
                if (mSpellBookItem != null &&
                    Globals.Me.GetSpellCooldown(mSpellBookItem.SpellId) > Globals.System.GetTimeMs())
                {
                    updateDisplay = true;
                }

                //Spell on cd and the fade is incorrect
                if (mSpellBookItem != null &&
                    Globals.Me.GetSpellCooldown(mSpellBookItem.SpellId) > Globals.System.GetTimeMs() != mIsFaded)
                {
                    updateDisplay = true;
                }
            }

            if (updateDisplay) //Item on cd and fade is incorrect
            {
                if (mCurrentItem != null)
                {
                    mCooldownLabel.IsHidden = true;
                    mContentPanel.Show();
                    mContentPanel.Texture = Globals.ContentManager.GetTexture(
                        GameContentManager.TextureType.Item, mCurrentItem.Icon
                        );

                    if (mInventoryItemIndex > -1)
                    {
                        EquipPanel.IsHidden = !Globals.Me.IsEquipped(mInventoryItemIndex);
                        EquipLabel.IsHidden = !Globals.Me.IsEquipped(mInventoryItemIndex);
                        mIsFaded            = Globals.Me.ItemOnCd(mInventoryItemIndex);
                        if (mIsFaded)
                        {
                            mCooldownLabel.IsHidden = false;
                            var secondsRemaining = (float)Globals.Me.ItemCdRemainder(mInventoryItemIndex) / 1000f;
                            if (secondsRemaining > 10f)
                            {
                                mCooldownLabel.Text =
                                    Strings.Inventory.cooldown.ToString(secondsRemaining.ToString("N0"));
                            }
                            else
                            {
                                mCooldownLabel.Text = Strings.Inventory.cooldown.ToString(
                                    secondsRemaining.ToString("N1").Replace(".", Strings.Numbers.dec)
                                    );
                            }
                        }

                        mIsEquipped = Globals.Me.IsEquipped(mInventoryItemIndex);
                    }
                    else
                    {
                        EquipPanel.IsHidden = true;
                        EquipLabel.IsHidden = true;
                        mIsEquipped         = false;
                        mIsFaded            = true;
                    }

                    mTexLoaded = true;
                }
                else if (mCurrentSpell != null)
                {
                    mContentPanel.Show();
                    mContentPanel.Texture = Globals.ContentManager.GetTexture(
                        GameContentManager.TextureType.Spell, mCurrentSpell.Icon
                        );

                    EquipPanel.IsHidden     = true;
                    EquipLabel.IsHidden     = true;
                    mCooldownLabel.IsHidden = true;
                    if (mSpellBookItem != null)
                    {
                        mIsFaded = Globals.Me.GetSpellCooldown(mSpellBookItem.SpellId) > Globals.System.GetTimeMs();
                        if (mIsFaded)
                        {
                            mCooldownLabel.IsHidden = false;
                            var secondsRemaining =
                                (float)(Globals.Me.GetSpellCooldown(mSpellBookItem.SpellId) -
                                        Globals.System.GetTimeMs()) /
                                1000f;

                            if (secondsRemaining > 10f)
                            {
                                mCooldownLabel.Text = Strings.Spells.cooldown.ToString(secondsRemaining.ToString("N0"));
                            }
                            else
                            {
                                mCooldownLabel.Text = Strings.Spells.cooldown.ToString(
                                    secondsRemaining.ToString("N1").Replace(".", Strings.Numbers.dec)
                                    );
                            }
                        }
                    }
                    else
                    {
                        mIsFaded = true;
                    }

                    mTexLoaded  = true;
                    mIsEquipped = false;
                }
                else
                {
                    mContentPanel.Hide();
                    mTexLoaded              = true;
                    mIsEquipped             = false;
                    EquipPanel.IsHidden     = true;
                    EquipLabel.IsHidden     = true;
                    mCooldownLabel.IsHidden = true;
                }

                if (mIsFaded)
                {
                    if (mCurrentSpell != null)
                    {
                        mContentPanel.RenderColor = new Color(100, 255, 255, 255);
                    }

                    if (mCurrentItem != null)
                    {
                        mContentPanel.RenderColor = new Color(100, mCurrentItem.Color.R, mCurrentItem.Color.G, mCurrentItem.Color.B);
                    }
                }
                else
                {
                    if (mCurrentSpell != null)
                    {
                        mContentPanel.RenderColor = Color.White;
                    }

                    if (mCurrentItem != null)
                    {
                        mContentPanel.RenderColor = mCurrentItem.Color;
                    }
                }
            }

            if (mCurrentItem != null || mCurrentSpell != null)
            {
                if (!IsDragging)
                {
                    if (mMouseOver)
                    {
                        if (!Globals.InputManager.MouseButtonDown(GameInput.MouseButtons.Left))
                        {
                            mCanDrag = true;
                            mMouseX  = -1;
                            mMouseY  = -1;
                            if (Globals.System.GetTimeMs() < mClickTime)
                            {
                                Activate();
                                mClickTime = 0;
                            }
                        }
                        else
                        {
                            if (mCanDrag && Draggable.Active == null)
                            {
                                if (mMouseX == -1 || mMouseY == -1)
                                {
                                    mMouseX = InputHandler.MousePosition.X - Pnl.LocalPosToCanvas(new Point(0, 0)).X;
                                    mMouseY = InputHandler.MousePosition.Y - Pnl.LocalPosToCanvas(new Point(0, 0)).Y;
                                }
                                else
                                {
                                    var xdiff = mMouseX -
                                                (InputHandler.MousePosition.X -
                                                 Pnl.LocalPosToCanvas(new Point(0, 0)).X);

                                    var ydiff = mMouseY -
                                                (InputHandler.MousePosition.Y -
                                                 Pnl.LocalPosToCanvas(new Point(0, 0)).Y);

                                    if (Math.Sqrt(Math.Pow(xdiff, 2) + Math.Pow(ydiff, 2)) > 5)
                                    {
                                        IsDragging = true;
                                        mDragIcon  = new Draggable(
                                            Pnl.LocalPosToCanvas(new Point(0, 0)).X + mMouseX,
                                            Pnl.LocalPosToCanvas(new Point(0, 0)).X + mMouseY, mContentPanel.Texture
                                            );

                                        //SOMETHING SHOULD BE RENDERED HERE, RIGHT?
                                    }
                                }
                            }
                        }
                    }
                }
                else
                {
                    if (mDragIcon.Update())
                    {
                        mContentPanel.IsHidden = false;

                        //Drug the item and now we stopped
                        IsDragging = false;
                        var dragRect = new FloatRect(
                            mDragIcon.X - sItemXPadding / 2, mDragIcon.Y - sItemYPadding / 2, sItemXPadding / 2 + 32,
                            sItemYPadding / 2 + 32
                            );

                        float bestIntersect      = 0;
                        var   bestIntersectIndex = -1;

                        if (Interface.GameUi.Hotbar.RenderBounds().IntersectsWith(dragRect))
                        {
                            for (var i = 0; i < Options.MaxHotbar; i++)
                            {
                                if (Interface.GameUi.Hotbar.Items[i].RenderBounds().IntersectsWith(dragRect))
                                {
                                    if (FloatRect.Intersect(Interface.GameUi.Hotbar.Items[i].RenderBounds(), dragRect)
                                        .Width *
                                        FloatRect.Intersect(Interface.GameUi.Hotbar.Items[i].RenderBounds(), dragRect)
                                        .Height >
                                        bestIntersect)
                                    {
                                        bestIntersect =
                                            FloatRect.Intersect(
                                                Interface.GameUi.Hotbar.Items[i].RenderBounds(), dragRect
                                                )
                                            .Width *
                                            FloatRect.Intersect(
                                                Interface.GameUi.Hotbar.Items[i].RenderBounds(), dragRect
                                                )
                                            .Height;

                                        bestIntersectIndex = i;
                                    }
                                }
                            }

                            if (bestIntersectIndex > -1 && bestIntersectIndex != mYindex)
                            {
                                Globals.Me.HotbarSwap(mYindex, (byte)bestIntersectIndex);
                            }
                        }

                        mDragIcon.Dispose();
                    }
                    else
                    {
                        mContentPanel.IsHidden = true;
                    }
                }
            }
        }
コード例 #5
0
        public void Update()
        {
            var spell = SpellBase.Get(Globals.Me.Spells[mYindex].SpellId);

            if (!IsDragging &&
                (mTexLoaded != "" && spell == null ||
                 spell != null && mTexLoaded != spell.Icon ||
                 mCurrentSpellId != Globals.Me.Spells[mYindex].SpellId ||
                 mIconCd !=
                 Globals.Me.GetSpellCooldown(Globals.Me.Spells[mYindex].SpellId) > Globals.System.GetTimeMs() ||
                 Globals.Me.GetSpellCooldown(Globals.Me.Spells[mYindex].SpellId) > Globals.System.GetTimeMs()))
            {
                mCooldownLabel.IsHidden = true;
                if (spell != null)
                {
                    var spellTex = Globals.ContentManager.GetTexture(GameContentManager.TextureType.Spell, spell.Icon);
                    if (spellTex != null)
                    {
                        Pnl.Texture = spellTex;
                        if (Globals.Me.GetSpellCooldown(Globals.Me.Spells[mYindex].SpellId) >
                            Globals.System.GetTimeMs())
                        {
                            Pnl.RenderColor = new Color(100, 255, 255, 255);
                        }
                        else
                        {
                            Pnl.RenderColor = new Color(255, 255, 255, 255);
                        }
                    }
                    else
                    {
                        if (Pnl.Texture != null)
                        {
                            Pnl.Texture = null;
                        }
                    }

                    mTexLoaded      = spell.Icon;
                    mCurrentSpellId = Globals.Me.Spells[mYindex].SpellId;
                    mIconCd         = Globals.Me.GetSpellCooldown(Globals.Me.Spells[mYindex].SpellId) >
                                      Globals.System.GetTimeMs();

                    if (mIconCd)
                    {
                        mCooldownLabel.IsHidden = false;
                        var secondsRemaining =
                            (float)(Globals.Me.GetSpellCooldown(Globals.Me.Spells[mYindex].SpellId) -
                                    Globals.System.GetTimeMs()) /
                            1000f;

                        if (secondsRemaining > 10f)
                        {
                            mCooldownLabel.Text = Strings.Spells.cooldown.ToString(secondsRemaining.ToString("N0"));
                        }
                        else
                        {
                            mCooldownLabel.Text = Strings.Spells.cooldown.ToString(
                                secondsRemaining.ToString("N1").Replace(".", Strings.Numbers.dec)
                                );
                        }
                    }
                }
                else
                {
                    if (Pnl.Texture != null)
                    {
                        Pnl.Texture = null;
                    }

                    mTexLoaded = "";
                }
            }

            if (!IsDragging)
            {
                if (mMouseOver)
                {
                    if (!Globals.InputManager.MouseButtonDown(GameInput.MouseButtons.Left))
                    {
                        mCanDrag = true;
                        mMouseX  = -1;
                        mMouseY  = -1;
                        if (Globals.System.GetTimeMs() < mClickTime)
                        {
                            Globals.Me.TryUseSpell(mYindex);
                            mClickTime = 0;
                        }
                    }
                    else
                    {
                        if (mCanDrag && Draggable.Active == null)
                        {
                            if (mMouseX == -1 || mMouseY == -1)
                            {
                                mMouseX = InputHandler.MousePosition.X - Pnl.LocalPosToCanvas(new Point(0, 0)).X;
                                mMouseY = InputHandler.MousePosition.Y - Pnl.LocalPosToCanvas(new Point(0, 0)).Y;
                            }
                            else
                            {
                                var xdiff = mMouseX -
                                            (InputHandler.MousePosition.X - Pnl.LocalPosToCanvas(new Point(0, 0)).X);

                                var ydiff = mMouseY -
                                            (InputHandler.MousePosition.Y - Pnl.LocalPosToCanvas(new Point(0, 0)).Y);

                                if (Math.Sqrt(Math.Pow(xdiff, 2) + Math.Pow(ydiff, 2)) > 5)
                                {
                                    IsDragging = true;
                                    mDragIcon  = new Draggable(
                                        Pnl.LocalPosToCanvas(new Point(0, 0)).X + mMouseX,
                                        Pnl.LocalPosToCanvas(new Point(0, 0)).X + mMouseY, Pnl.Texture
                                        );

                                    mTexLoaded = "";
                                }
                            }
                        }
                    }
                }
            }
            else
            {
                if (mDragIcon.Update())
                {
                    //Drug the item and now we stopped
                    IsDragging = false;
                    var dragRect = new FloatRect(
                        mDragIcon.X - (Container.Padding.Left + Container.Padding.Right) / 2,
                        mDragIcon.Y - (Container.Padding.Top + Container.Padding.Bottom) / 2,
                        (Container.Padding.Left + Container.Padding.Right) / 2 + Pnl.Width,
                        (Container.Padding.Top + Container.Padding.Bottom) / 2 + Pnl.Height
                        );

                    float bestIntersect      = 0;
                    var   bestIntersectIndex = -1;

                    //So we picked up an item and then dropped it. Lets see where we dropped it to.
                    //Check spell first.
                    if (mSpellWindow.RenderBounds().IntersectsWith(dragRect))
                    {
                        for (var i = 0; i < Options.MaxInvItems; i++)
                        {
                            if (i < mSpellWindow.Items.Count &&
                                mSpellWindow.Items[i].RenderBounds().IntersectsWith(dragRect))
                            {
                                if (FloatRect.Intersect(mSpellWindow.Items[i].RenderBounds(), dragRect).Width *
                                    FloatRect.Intersect(mSpellWindow.Items[i].RenderBounds(), dragRect).Height >
                                    bestIntersect)
                                {
                                    bestIntersect =
                                        FloatRect.Intersect(mSpellWindow.Items[i].RenderBounds(), dragRect).Width *
                                        FloatRect.Intersect(mSpellWindow.Items[i].RenderBounds(), dragRect).Height;

                                    bestIntersectIndex = i;
                                }
                            }
                        }

                        if (bestIntersectIndex > -1)
                        {
                            if (mYindex != bestIntersectIndex)
                            {
                                //Try to swap....
                                PacketSender.SendSwapSpells(bestIntersectIndex, mYindex);
                                Globals.Me.SwapSpells(bestIntersectIndex, mYindex);
                            }
                        }
                    }
                    else if (Interface.GameUi.Hotbar.RenderBounds().IntersectsWith(dragRect))
                    {
                        for (var i = 0; i < Options.MaxHotbar; i++)
                        {
                            if (Interface.GameUi.Hotbar.Items[i].RenderBounds().IntersectsWith(dragRect))
                            {
                                if (FloatRect.Intersect(
                                        Interface.GameUi.Hotbar.Items[i].RenderBounds(), dragRect
                                        )
                                    .Width *
                                    FloatRect.Intersect(Interface.GameUi.Hotbar.Items[i].RenderBounds(), dragRect)
                                    .Height >
                                    bestIntersect)
                                {
                                    bestIntersect =
                                        FloatRect.Intersect(Interface.GameUi.Hotbar.Items[i].RenderBounds(), dragRect)
                                        .Width *
                                        FloatRect.Intersect(Interface.GameUi.Hotbar.Items[i].RenderBounds(), dragRect)
                                        .Height;

                                    bestIntersectIndex = i;
                                }
                            }
                        }

                        if (bestIntersectIndex > -1)
                        {
                            Globals.Me.AddToHotbar((byte)bestIntersectIndex, 1, mYindex);
                        }
                    }

                    mDragIcon.Dispose();
                }
            }
        }