private void OnTriggerEnter2D(Collider2D collision) { if (isPlayer(collision.gameObject)) { if (m_isFloat) { FloatManager.PlaceOn(); } else { FloatManager.PlaceIn(); } } }
private void OnTriggerEnter(Collider other) { if (isPlayer(other.gameObject)) { if (m_isFloat) { FloatManager.PlaceOn(); } else { FloatManager.PlaceIn(); } } }