static CreatureBoardAsset RemoveTargetFromNearestCreature() { CreatureBoardAsset creatureBoardAsset = Minis.GetCreatureClosestTo(Flashlight.GetPosition(), maxDistanceToNearestCreatureFt); if (creatureBoardAsset == null) { return(null); } RemoveTargetFrom(creatureBoardAsset); return(creatureBoardAsset); }
private static void DropTargetAtFlashlight() { Vector3 targetPosition = Flashlight.GetPosition(); AddTarget(targetPosition, Flashlight.Get().transform, 1); }
static CreatureBoardAsset GetNearestCreature() { return(Minis.GetCreatureClosestTo(Flashlight.GetPosition(), maxDistanceToNearestCreatureFt)); }