void OnTriggerEnter(Collider col) { if (col.gameObject.name == "Milo") { miloFlashLight.PauseCapacity = true; miloFlashLight.StopCoroutine(miloFlashLight.CapacityCounter()); } if (col.gameObject.tag == "EnemyShadow") { Destroy(col.gameObject.transform.parent.gameObject); } }