// Use this for initialization void Start() { FlangeNutStateController = this.gameObject.GetComponent <FlangeNutState> (); // GameObject FlangeNutStateObject = GameObject.FindWithTag ("flangenut"); // // if (FlangeNutStateObject != null) { // // FlangeNutStateController = FlangeNutStateObject.GetComponent<FlangeNutState> (); // // } else { // Debug.Log ("flangeNutRotation: can not find FlangeNutStateController"); // // } }
// Use this for initialization void Start() { FlangeNutStateController = this.gameObject.GetComponent <FlangeNutState> (); // GameObject FlangeNutStateObject = GameObject.FindWithTag ("flangenut"); // if (FlangeNutStateObject != null) { // // FlangeNutStateController = FlangeNutStateObject.GetComponent<FlangeNutState> (); // // } else { // Debug.Log ("flangeNutRotation: can not find FlangeNutStateController"); // // } // rb = GetComponent<Rigidbody> (); // // if (rb == null) { // Debug.Log ("Can not find rigid body (DrillCombinationController)!"); // } }