Exemple #1
0
    // Use this for initialization
    void Start()
    {
        FlangeNutStateController = this.gameObject.GetComponent <FlangeNutState> ();

//		GameObject FlangeNutStateObject = GameObject.FindWithTag ("flangenut");
//
//		if (FlangeNutStateObject != null) {
//
//			FlangeNutStateController = FlangeNutStateObject.GetComponent<FlangeNutState> ();
//
//		} else {
//			Debug.Log ("flangeNutRotation: can not find FlangeNutStateController");
//
//		}
    }
Exemple #2
0
    // Use this for initialization
    void Start()
    {
        FlangeNutStateController = this.gameObject.GetComponent <FlangeNutState> ();

//		GameObject FlangeNutStateObject = GameObject.FindWithTag ("flangenut");
//		if (FlangeNutStateObject != null) {
//
//			FlangeNutStateController = FlangeNutStateObject.GetComponent<FlangeNutState> ();
//
//		} else {
//			Debug.Log ("flangeNutRotation: can not find FlangeNutStateController");
//
//		}

        //		rb = GetComponent<Rigidbody> ();
        //
        //		if (rb == null) {
        //			Debug.Log ("Can not find rigid body (DrillCombinationController)!");
        //		}
    }