public static FixQuaternion Euler(Fix64 x, Fix64 y, Fix64 z) { x *= Fix64.Deg2Rad; y *= Fix64.Deg2Rad; z *= Fix64.Deg2Rad; FixQuaternion.CreateFromYawPitchRoll(y, x, z, out FixQuaternion rotation); return(rotation); }
public static FixMatrix CreateFromYawPitchRoll(Fix64 yaw, Fix64 pitch, Fix64 roll) { FixQuaternion.CreateFromYawPitchRoll(yaw, pitch, roll, out FixQuaternion quaternion); CreateFromQuaternion(ref quaternion, out FixMatrix matrix); return(matrix); }