// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Escape)) { inMenu = (inMenu == 0) ? 1 : 0; UpdateMenu(); playScript.ToggleMouse(); } }
public void togMen() { playerScript.ToggleMouse(); if (main_menu) { inMenu = !inMenu; Time.timeScale = (inMenu) ? 0 : 1; menu.enabled = inMenu; } else { menu.enabled = false; } }