public void CreateRequestsReturnsCorrectResult(int requestedCount) { // Fixture setup var expectedRequest = new object(); var sut = new FiniteSequenceRequest(expectedRequest, requestedCount); // Exercise system var result = sut.CreateRequests().ToList(); // Verify outcome Assert.Equal(requestedCount, result.Count); Assert.True(result.All(expectedRequest.Equals)); // Teardown }
public void CreateRequestsReturnsCorrectResult(int requestedCount) { // Arrange var expectedRequest = new object(); var sut = new FiniteSequenceRequest(expectedRequest, requestedCount); // Act var result = sut.CreateRequests().ToList(); // Assert Assert.Equal(requestedCount, result.Count); Assert.True(result.All(expectedRequest.Equals)); }