public void CreateRequestsReturnsCorrectResult(int requestedCount)
 {
     // Fixture setup
     var expectedRequest = new object();
     var sut = new FiniteSequenceRequest(expectedRequest, requestedCount);
     // Exercise system
     var result = sut.CreateRequests().ToList();
     // Verify outcome
     Assert.Equal(requestedCount, result.Count);
     Assert.True(result.All(expectedRequest.Equals));
     // Teardown
 }
        public void CreateRequestsReturnsCorrectResult(int requestedCount)
        {
            // Arrange
            var expectedRequest = new object();
            var sut             = new FiniteSequenceRequest(expectedRequest, requestedCount);
            // Act
            var result = sut.CreateRequests().ToList();

            // Assert
            Assert.Equal(requestedCount, result.Count);
            Assert.True(result.All(expectedRequest.Equals));
        }
        public void CreateRequestsReturnsCorrectResult(int requestedCount)
        {
            // Fixture setup
            var expectedRequest = new object();
            var sut             = new FiniteSequenceRequest(expectedRequest, requestedCount);
            // Exercise system
            var result = sut.CreateRequests().ToList();

            // Verify outcome
            Assert.Equal(requestedCount, result.Count);
            Assert.True(result.All(expectedRequest.Equals));
            // Teardown
        }