private void MoveExaminer() { int[] target = coord.Convert( GetComponent <PlayerInput>().GameCommand(), FindObjects.GetStaticActor(SubObjectTag.Examiner) .transform.position); GetComponent <IMove>().MoveGameObject(target); }
private void PrintPool() { string label = GetComponent <GameText>().GetStringData(node, "Pool"); if (board.CheckBlock(SubObjectTag.Pool, FindObjects.GetStaticActor(SubObjectTag.Examiner) .transform.position)) { getUI(UITag.ExaminePoolLabel).text = label; } else { getUI(UITag.ExaminePoolLabel).text = ""; } }