public void SetSource() { var folder = FindObjects.FindFolders(currentPath); var files = FindObjects.FindFiles(currentPath); Elements = folder; for (int i = 0; i < files.Count; i++) { Elements.Add(files[i]); } try { ElementList.ItemsSource = Elements; } catch { } for (int i = 0; i < Elements.Count; i++) { for (int j = 0; j < CheckedElements.Count; j++) { if (CheckedElements[j].path == Elements[i].path) { Elements[i].isSelected = CheckedElements[j].isSelected; break; } } } ShowingPath = currentPath; CurrDir.Text = ShowingPath; CheckList.ItemsSource = CheckedElements; }
private void Start() { // Destroy any NSTs the developer may have left in the scene. List <NetworkSyncTransform> nsts = FindObjects.FindObjectsOfTypeAllInScene <NetworkSyncTransform>(true); for (int i = 0; i < nsts.Count; i++) { Destroy(nsts[i].gameObject); } // Not ideal code to prevent hitching issues with vsync being off - ensures a reasonable framerate is being enforced if (QualitySettings.vSyncCount == 0) { if (Application.targetFrameRate <= 0) { Application.targetFrameRate = 60; } else { Application.targetFrameRate = Application.targetFrameRate; } DebugX.LogWarning(!DebugX.logWarnings ? "" : ("VSync appears to be disabled, which can cause some problems with Networking. \nEnforcing the current framerate of " + Application.targetFrameRate + " to prevent hitching. Enable VSync or set 'Application.targetFrameRate' as desired if this is not the framerate you would like.")); } }
public static NetworkManager GetNetworkManagerSingleton() { if (NetworkManager.singleton == null) { List <NetworkManager> found = FindObjects.FindObjectsOfTypeAllInScene <NetworkManager>(); if (found.Count > 0) { NetworkManager.singleton = found[0]; } else { DebugX.LogWarning(!DebugX.logWarnings ? "" : ("No NetworkManager in scene. Adding one now.")); GameObject nmGo = GameObject.Find("Network Manager"); if (nmGo == null) { nmGo = new GameObject("Network Manager"); } NetworkManager.singleton = nmGo.AddComponent <NetworkManager>(); } } // Add a HUD if that is also missing if (NetworkManager.singleton.gameObject.GetComponent <NetworkManagerHUD>() == null) { NetworkManager.singleton.gameObject.AddComponent <NetworkManagerHUD>(); } return(NetworkManager.singleton); }
private void ReadyToBuy(bool isReady) { confirmToBuy = isReady; FindObjects.GetUIText(UITag.BuyPowerModeline).text = isReady ? text.GetStringData("BuyPower", "Confirm") : ""; }
public void addNewsEvent(FindObjects findObjects, NewsEffect newsEffect) { NewsEvent newsEvent = new NewsEvent(); newsEvent.findObjects = findObjects; newsEvent.newsEffect = newsEffect; newsEvents.Add(newsEvent); }
private void MoveExaminer() { int[] target = coord.Convert( GetComponent <PlayerInput>().GameCommand(), FindObjects.GetStaticActor(SubObjectTag.Examiner) .transform.position); GetComponent <IMove>().MoveGameObject(target); }
// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player"); playerLastPos = this.transform.position; findObj = GameObject.FindGameObjectWithTag("Player").GetComponent <FindObjects>(); ewc = this.GetComponent <EnemyWeponContoller>(); rid = this.GetComponent <Rigidbody2D>(); layerMask = ~layerMask; }
private void Start() { // Destroy any NSTs the developer may have left in the scene. List <NetworkSyncTransform> nsts = FindObjects.FindObjectsOfTypeAllInScene <NetworkSyncTransform>(true); for (int i = 0; i < nsts.Count; i++) { Destroy(nsts[i].gameObject); } }
internal void Folders(string path) { foreach (var p in FindObjects.FindFolders(path)) { var files = FindObjects.FindFiles(p.path); foreach (var t in files) { CheckedElements.Add(t); } Folders(p.path); } }
public static void executequeries(SqliteConnection dbconn, SqliteCommand dbcmd) { FindObjects fo = new FindObjects(); int x = 0; byte[] picbytes; string question = ""; Texture2D[] tex = new Texture2D[2]; dbcmd = dbconn.CreateCommand(); dbcmd.CommandText = SqlQuery(recordcount); SqliteDataReader reader = dbcmd.ExecuteReader(); //okuma if (reader.HasRows == true) { while (reader.Read()) { question = reader.GetString(1); control[x] = reader.GetInt32(4); picbytes = (byte[])reader["pic"]; tex[x] = new Texture2D(16, 16, TextureFormat.PVRTC_RGBA4, false); tex[x].LoadImage(picbytes); tex[x].Apply(); x++; } } fo.findtexture(tex); fo.findtext(question); reader.Close(); reader = null; if (recordcount == 1) { recordcount = getrecordcount(dbconn, dbcmd); } else { recordcount--; } }
private void PrintPool() { string label = GetComponent <GameText>().GetStringData(node, "Pool"); if (board.CheckBlock(SubObjectTag.Pool, FindObjects.GetStaticActor(SubObjectTag.Examiner) .transform.position)) { getUI(UITag.ExaminePoolLabel).text = label; } else { getUI(UITag.ExaminePoolLabel).text = ""; } }
private void CheckBox_Checked(object sender, RoutedEventArgs e) { if (((Element)((CheckBox)sender).DataContext).type == "file") { CheckedElements.Add((Element)((CheckBox)sender).DataContext); } else { var files = FindObjects.FindFiles(((Element)((CheckBox)sender).DataContext).path); foreach (var t in files) { CheckedElements.Add(t); CheckedElements[CheckedElements.Count - 1].isSelected = true; } Folders((((Element)((CheckBox)sender).DataContext).path)); } }
private void Search(SerializedProperty property) { FindObjects instance = (FindObjects)attribute; var nestedProperty = property.propertyPath.Split('.'); string findObjectName = instance.objectName; // ネストされたプロパティが3以上のときは // 配列の可能性があるので if (nestedProperty.Length >= 3) { StringBuilder builder = new StringBuilder(); for (int i = 0; i < nestedProperty.Length - 2; ++i) { builder.Append(nestedProperty[i]); if (i + 1 != nestedProperty.Length - 2) { builder.Append('.'); } } // ここでvectorだと配列と判定 if (property.serializedObject.FindProperty(builder.ToString()).type == "vector") { var contentMatchPattern = Regex.Match(nestedProperty[nestedProperty.Length - 1], "data\\[([0-9]+)\\]"); var currentIndex = contentMatchPattern.Groups[1]; if (contentMatchPattern.Success) { findObjectName = string.Format(findObjectName, currentIndex); } } } GameObject target = GameObject.Find(findObjectName); if (target != null) { property.objectReferenceValue = target; } else { UnityEngine.Debug.LogErrorFormat("not found object : {0}", findObjectName); } }
public static NetworkManager GetNetworkManager(bool createMissing = false) { if (MasterNetAdapter.NetLib != NetworkLibrary.UNET) { return(null); } if (NetworkManager.singleton == null) { List <NetworkManager> found = FindObjects.FindObjectsOfTypeAllInScene <NetworkManager>(); if (found.Count > 0) { NetworkManager.singleton = found[0]; } else if (createMissing) { DebugX.LogWarning(!DebugX.logWarnings ? null : ("No NetworkManager in scene. Adding one now.")); GameObject nmGo = GameObject.Find("Network Manager"); if (nmGo == null) { nmGo = new GameObject("Network Manager"); } NetworkManager.singleton = nmGo.AddComponent <NetworkManager>(); // If we are creating a missing NM, also create a HUD in case user wants that. NetworkManagerHUD hud = nmGo.GetComponent <NetworkManagerHUD>(); if (!hud) { nmGo.AddComponent <NetworkManagerHUD>(); } // Copy the playerprefab over from pun if it exists. } } return(NetworkManager.singleton); }
private void Button_SearchShow(object sender, RoutedEventArgs e) { Filter.search = Search.Text; Filter.search_in = (bool)Searchin.IsChecked; try { Filter.SizeFrom = int.Parse(SizeFrom.Text); Filter.SizeTo = int.Parse(SizeTo.Text); Filter.SizeType = SizeType.SelectedItem.ToString(); } catch { } try { Filter.CreationDateFrom = (DateTime)CreationDateFrom.SelectedDate; Filter.CreationDateTo = (DateTime)CreationDateTo.SelectedDate; } catch { } try { Filter.ChangeDateFrom = (DateTime)ChangeDateFrom.SelectedDate; Filter.ChangeDateTo = (DateTime)ChangeDateTo.SelectedDate; } catch { } ElementList.ItemsSource = FindObjects.Search(Filter, currentPath); CurrDir.Text = "Поиск"; Search.Text = ""; Searchin.IsChecked = false; CreationDateFrom.SelectedDate = null; ChangeDateFrom.SelectedDate = null; SizeFrom.Text = ""; CreationDateTo.SelectedDate = null; ChangeDateTo.SelectedDate = null; SizeTo.Text = ""; SizeType.SelectedItem = defaultSize; Filter = new filter(); this.Show(); }
public void Setup() { findObjects = new FindObjects(); }
public void Setup() { GlobalReference.GlobalValues = new GlobalValues(); findObjects = new FindObjects(); }
public static NetworkManager GetNetworkManager(bool createMissing = false) { if (MasterNetAdapter.NetLib != NetworkLibrary.UNET) { return(null); } if (NetworkManager.singleton == null) { #if MIRROR List <NetworkManager> mirrorNM = FindObjects.FindObjectsOfTypeAllInScene <Mirror.NetworkManager>(); if (mirrorNM.Count > 0) { return(mirrorNM[0]); } #endif List <NetworkManager> found = FindObjects.FindObjectsOfTypeAllInScene <NetworkManager>(); if (found.Count > 0) { NetworkManager.singleton = found[0]; } else if (createMissing) { Debug.Log("<b>Adding Network Manager</b>"); XDebug.LogWarning(!XDebug.logWarnings ? null : ("No NetworkManager in scene. Adding one now.")); GameObject nmGo = GameObject.Find("Network Manager"); if (nmGo == null) { nmGo = new GameObject("Network Manager"); } NetworkManager.singleton = nmGo.AddComponent <NetworkManager>(); // If we are creating a missing NM, also create a HUD in case user wants that. NetworkManagerHUD hud = nmGo.GetComponent <NetworkManagerHUD>(); if (!hud) { nmGo.AddComponent <NetworkManagerHUD>(); } // Copy the playerprefab over from pun if it exists. //#if MIRROR // var unetHUD = nmGo.GetComponent<UnityEngine.Networking.NetworkManagerHUD>(); // if (unetHUD) // Object.DestroyImmediate(unetHUD); // var unetNM = nmGo.GetComponent<UnityEngine.Networking.NetworkManager>(); // if (unetNM) // Object.DestroyImmediate(unetNM); //#endif } } return(NetworkManager.singleton); }
private void FindCirclesHandler() { Spots = FindObjects.Circles(SelectedImgList.ImageMat).ToObservableCollection(); }