void Start() { m_capsuleCollider = transform.GetComponent <CapsuleCollider>(); if (m_capsuleCollider == null) { Debug.LogError("Player Collision Is Lost."); } m_animator = transform.GetComponent <Animator>(); if (m_animator == null) { Debug.LogError("Player Animator Is Lost."); } else { //m_animator.SetBool ("IsFaceLeft", !m_isFaceRight); } m_spriteRender = transform.GetComponent <SpriteRenderer>(); if (m_spriteRender == null) { Debug.LogWarning("Player Sprite Render Is Lost"); } PlayerController.Instance().SetMonoMoveController(this); CameraService.Instance.SetTarget(gameObject); count = 0; m_findColliderDetection = new FindColliderDetection(); }
public override void Initialize(IUiPanel uiPanel) { base.Initialize(uiPanel); m_findColliderDetection = new FindColliderDetection(); }