void Start()
    {
        m_capsuleCollider = transform.GetComponent <CapsuleCollider>();
        if (m_capsuleCollider == null)
        {
            Debug.LogError("Player Collision Is Lost.");
        }
        m_animator = transform.GetComponent <Animator>();
        if (m_animator == null)
        {
            Debug.LogError("Player Animator Is Lost.");
        }
        else
        {
            //m_animator.SetBool ("IsFaceLeft", !m_isFaceRight);
        }
        m_spriteRender = transform.GetComponent <SpriteRenderer>();
        if (m_spriteRender == null)
        {
            Debug.LogWarning("Player Sprite Render Is Lost");
        }

        PlayerController.Instance().SetMonoMoveController(this);
        CameraService.Instance.SetTarget(gameObject);
        count = 0;

        m_findColliderDetection = new FindColliderDetection();
    }
Esempio n. 2
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        public override void Initialize(IUiPanel uiPanel)
        {
            base.Initialize(uiPanel);

            m_findColliderDetection = new FindColliderDetection();
        }