コード例 #1
0
ファイル: Timer.cs プロジェクト: Simonedigiorgi/MasterSchief
    void Start()
    {
        playerAction = FindObjectOfType <PlayerActions>();

        healthBar    = GetComponent <HealthBar>();
        finalPunches = GetComponent <FinalPunches>();

        timeLeft = finalPunches.maxTime;

        timerPanel.enabled = false;                                                                      // Nascondi la barra di sfondo
        timerBar.enabled   = false;                                                                      // Nascondi la barra del Counter
        finalPunches.counterText.enabled      = false;                                                   // Nascondi il testo del Counter
        finalPunches.pressButtonImage.enabled = false;                                                   // Nascondi il Tasto
        impiattaloText.enabled = false;
    }
コード例 #2
0
    void Start()
    {
        leftAnim  = transform.GetChild(0).GetComponent <Animator>();
        rightAnim = transform.GetChild(1).GetComponent <Animator>();

        chefAnimator = GameObject.FindGameObjectWithTag("Enemy").GetComponent <Animator>();

        leftPos  = GameObject.Find("leftPos").transform;
        rightPos = GameObject.Find("rightPos").transform;
        pointPos = GameObject.Find("pointPos").transform;

        healthBar    = FindObjectOfType <HealthBar>();
        soundManager = FindObjectOfType <SoundManager>();
        gameManager  = FindObjectOfType <GameManager>();
        finalPunches = FindObjectOfType <FinalPunches>();

        canParryTimer = parryCooldown;

        leftStartingPos  = leftAnim.transform.position;
        rightStartingPos = rightAnim.transform.position;
    }