private void Awake() { fr = GetComponent <FillerRenderer>(); if (fr == null) { Debug.LogError("FILLER RENDERED NULL FOR " + gameObject.name); } canBeUsedInHand = false; canBeUsedInWorld = false; canBePickedUp = true; container = false; }
// Start is called before the first frame update void Awake() { fr = GetComponent <FillerRenderer>(); if (fr == null) { Debug.LogError("FILLER RENDERED NULL FOR " + gameObject.name); } MaxCapacity = 1; canBeUsedInHand = false; canBeUsedInWorld = false; canBePickedUp = true; container = true; usedOnWorldObject = true; refreshContentGraphic(); }
// Start is called before the first frame update void Awake() { fr = GetComponent <FillerRenderer>(); if (fr == null) { Debug.LogError("FILLER RENDERED NULL FOR " + gameObject.name); } if (potionTexture == null) { Debug.LogError("POTION TEXTURE NULL FOR " + gameObject.name); } MaxCapacity = 10; canBeUsedInHand = false; canBeUsedInWorld = false; canBePickedUp = false; container = true; usedOnWorldObject = false; refreshContentGraphic(); defaultPullout = ContainerFiller.GetByID(CONSTANTS.POTION_GLOOPED); }