private void Awake()
    {
        fr = GetComponent <FillerRenderer>();
        if (fr == null)
        {
            Debug.LogError("FILLER RENDERED NULL FOR " + gameObject.name);
        }

        canBeUsedInHand  = false;
        canBeUsedInWorld = false;
        canBePickedUp    = true;
        container        = false;
    }
Beispiel #2
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    // Start is called before the first frame update
    void Awake()
    {
        fr = GetComponent <FillerRenderer>();
        if (fr == null)
        {
            Debug.LogError("FILLER RENDERED NULL FOR " + gameObject.name);
        }

        MaxCapacity       = 1;
        canBeUsedInHand   = false;
        canBeUsedInWorld  = false;
        canBePickedUp     = true;
        container         = true;
        usedOnWorldObject = true;
        refreshContentGraphic();
    }
    // Start is called before the first frame update
    void Awake()
    {
        fr = GetComponent <FillerRenderer>();
        if (fr == null)
        {
            Debug.LogError("FILLER RENDERED NULL FOR " + gameObject.name);
        }

        if (potionTexture == null)
        {
            Debug.LogError("POTION TEXTURE NULL FOR " + gameObject.name);
        }

        MaxCapacity       = 10;
        canBeUsedInHand   = false;
        canBeUsedInWorld  = false;
        canBePickedUp     = false;
        container         = true;
        usedOnWorldObject = false;
        refreshContentGraphic();
        defaultPullout = ContainerFiller.GetByID(CONSTANTS.POTION_GLOOPED);
    }