public static void Save() { if (RankData.scores.Count > 0) { FileReadWrite.WriteToBinaryFile(baseSavePath + "/rank.dat", RankData.scores); } }
public void SaveGeneration(string filePath) { GeneticSaveData <T> save = new GeneticSaveData <T> { Generation = Generation, PopulationGenes = new List <T[]>(Population.Count) }; for (int i = 0; i < Population.Count; i++) { save.PopulationGenes.Add(new T[dnaSize]); Array.Copy(Population[i].Genes, save.PopulationGenes[i], dnaSize); } FileReadWrite.WriteToBinaryFile(filePath, save); }
public static void SaveItems(ItemContainerSaveData items, string fileName) { FileReadWrite.WriteToBinaryFile(baseSavePath + "/" + fileName + ".dat", items); }
public static void SaveItems(TInv.ContainerSaveData items, string path) { FileReadWrite.WriteToBinaryFile(baseSavePath + "/" + path + ".dat", items); }
public static void SaveCurrencies(CurrencySaveData currency, string path) { FileReadWrite.WriteToBinaryFile(baseSavePath + "/" + path + ".dat", currency); }
// Save Load of Reaward FREE public static void SaveData(DataHero data, string fileName) { FileReadWrite.WriteToBinaryFile(baseSavePath + "/" + fileName + ".dat", data); }
public static void SaveGameProgress(GameProgressSaveData progress) { var filePath = Path.Combine(baseSavePath, "progress.dat"); FileReadWrite.WriteToBinaryFile(filePath, progress); }
public static void SaveItems(List <MyConfiguration> item, string path) { FileReadWrite.WriteToBinaryFile(baseSavePath + "/" + path + ".dat", item); }
public static void SaveItems(ItemContainerSaveData items, string fileName) { //Debug.Log(items.SavedSlots[0].itemID); FileReadWrite.WriteToBinaryFile(baseSavePath + "/" + fileName + ".dat", items); }
public static void saveData <T>(string path, T data) { FileReadWrite.WriteToBinaryFile(baseSavePath + "/" + path + ".dat", data); }
public static void SaveUnit(UnitData data, string path) { FileReadWrite.WriteToBinaryFile(baseSavePath + "/" + path + ".dat", data); }