public void YouLose() { isAlive = false; musicPlayer.clip = loseSound; musicPlayer.Play(); musicPlayer.loop = false; int score = ((int)Mathf.Round(playerPosition * 10) + (coins * 10) + (int)Mathf.Round(timeAlive * 5)); RuntimeData.myScore = score; fileIO.AddScore(score); fileIO.Save(); Invoke("ChangeScene", loseSound.length); }