// Update is called once per frame void Update() { if (!string.IsNullOrEmpty(customFolderDataPath) && Directory.Exists(customFolderDataPath)) { if (frameCount == 10) { if (FileExistInPath(customFolderDataPath)) { isCustomized = true; UpdateGraphics(); SetPrizesColliderSize(); } else { fileExplorer.ActivateFileNotFoundWindow(); } } } if (isCustomized && gameObject.activeInHierarchy && !updateCalled && frameCount == 8) { UpdatePrizesQuantity(); updateCalled = true; } if (slotMachineOn) { MoveSlots(); } frameCount++; }