public void StartGame() { menuNavigation.DeactivateMenuBothPlayers(); gameActive = false; rematchMenuUiObject.SetActive(false); fighterOne.ResetFighter(); fighterTwo.ResetFighter(); fighterOneUI.ResetWinCircles(); fighterTwoUI.ResetWinCircles(); fighterOneWins = 0; fighterTwoWins = 0; if (!debugMode) { StartFighterZoom(); } else { StartRound(); } }