public void Ultimate() { if (readyForAttackInput && fighterController.HasEnoughSpecial(50)) //Might need to change if special max changes { fighterController.StartUltimateAttack(); anim.Play("Ultimate Setup"); } }
public void Ultimate() { if (readyForAttackInput && fighterController.HasEnoughSpecial(50)) //Might need to change if special max changes { fighterController.StartUltimateAttack(); anim.Play("Ultimate Setup"); } }