private static int GetTargetHurtPos(IntPtr L) { int result; try { ToLua.CheckArgsCount(L, 2); FightLogic fightLogic = (FightLogic)ToLua.CheckObject(L, 1, typeof(FightLogic)); SceneEntity target = (SceneEntity)ToLua.CheckUnityObject(L, 2, typeof(SceneEntity)); Vector3 targetHurtPos = fightLogic.GetTargetHurtPos(target); ToLua.Push(L, targetHurtPos); result = 1; } catch (Exception e) { result = LuaDLL.toluaL_exception(L, e, null); } return(result); }