private static int GetSkillTargetPos(IntPtr L) { int result; try { ToLua.CheckArgsCount(L, 4); int tx = (int)LuaDLL.luaL_checknumber(L, 1); int ty = (int)LuaDLL.luaL_checknumber(L, 2); string axyz = ToLua.CheckString(L, 3); SceneEntity obj = (SceneEntity)ToLua.CheckUnityObject(L, 4, typeof(SceneEntity)); Vector3 skillTargetPos = FightLogic.GetSkillTargetPos(tx, ty, axyz, obj); ToLua.Push(L, skillTargetPos); result = 1; } catch (Exception e) { result = LuaDLL.toluaL_exception(L, e, null); } return(result); }