private void doNormalSpawns(string[] args, FengGameManagerMKII gm) { //spawn <amount> <player> int max = int.Parse(args[0]); Vector3 pos = Vector3.zero; HERO[] players = Object.FindObjectsOfType <HERO>() as HERO[]; foreach (HERO h in players) { if ("" + h.photonView.owner.ID == args[1]) { pos = h.transform.position; break; } } for (int i = 0; i < max; i++) { //GameObject go = PhotonNetwork.Instantiate("TITAN_NEW_1", pos, Quaternion.Euler(-90f, 0f, 0f), 0); GameObject go = gm.spawnTitan((int)Random.Range(0f, 100f), pos, Quaternion.Euler(-90f, 0f, 0f), false); //new Thread(() => SpawnCmd.changeTitanScale(go)).Start(); } }