private void NewTitan() { int rate = normalTitanRate; Vector3 position = base.transform.position; Vector3 up = Vector3.up; Vector3 position2 = base.transform.position; GameObject gameObject = fengGame.SpawnTitan(rate, position - up * (position2.y - GetHeight(base.transform.position)), base.transform.rotation); if (FengGameManagerMKII.Level.Map == "The City I") { gameObject.GetComponent <TITAN>().chaseDistance = 120f; } else { gameObject.GetComponent <TITAN>().chaseDistance = 200f; } gameObject.GetComponent <TITAN>().PVPfromCheckPt = this; }