public void SetData(Fellow fellow) { sprHead.spriteName = fellow.GetIcon(); sprHeadQuality.spriteName = FellowTool.GetFellowQualityFrame(fellow.Quality); lblName.text = fellow.Name; lblLv.text = fellow.Level.ToString(); sprTalent.spriteName = FellowTool.GetFellowElementPic(fellow.ElementAttr); lblType.text = FellowTool.GetFellowTypeText(fellow.GetFellowType(), fellow.GetEvolveLevel()); if (fellow.IsBabyFellow()) { skillArea.SetActive(false); m_cloneArea.SetActive(true); SetStarState(false); SetCloneInfo(fellow); } else { skillArea.SetActive(true); m_cloneArea.SetActive(false); SetStarState(true); SetSkills(fellow); } UpdateFellowInfo_CurStar(fellow); }
void UpdateFellowInfo_Skill(Fellow fellow) { Utils.CleanGrid(m_TalentSkillGrid); Utils.CleanGrid(m_ElementSkillGrid); int index = 0; int nValidTalentSkillCount = 0; foreach (KeyValuePair <int, int> pair in fellow.TallentSkill) { int skillid = pair.Key; if (skillid <= 0) { break; } Tab_CabalFellowTallentSkill tabTallentSkill = TableManager.GetCabalFellowTallentSkillByID(skillid, 0); if (tabTallentSkill == null) { break; } string itemName = index < 10 ? "0" + index.ToString() : index.ToString(); GameObject skillitem = Utils.BindObjToParent(m_PartnerSkillItem, m_TalentSkillGrid, itemName); if (skillitem == null || skillitem.GetComponent <PartnerSkillItemLogic>() == null) { break; } skillitem.GetComponent <PartnerSkillItemLogic>().InitTallentSkill(skillid); AddSkillItemListener(skillitem); index += 1; nValidTalentSkillCount += 1; } int nValidElementSkillCount = 0; if (false == fellow.IsBabyFellow()) { for (int i = 0; i < Fellow.FELLOW_ELEMENTSKILL_COUNT && i < Fellow.FELLOW_ELEMENTSKILL_OPENCOUNT; i++) { int skillid = fellow.GetElementSkillId(i); if (skillid <= 0) { continue; } Tab_CabalFellowElementSkill tabElementSkill = TableManager.GetCabalFellowElementSkillByID(skillid, 0); if (tabElementSkill == null) { continue; } string itemName = index < 10 ? "0" + index.ToString() : index.ToString(); GameObject skillitem = Utils.BindObjToParent(m_PartnerSkillItem, m_ElementSkillGrid, itemName); if (skillitem == null || skillitem.GetComponent <PartnerSkillItemLogic>() == null) { continue; } skillitem.GetComponent <PartnerSkillItemLogic>().InitElementSkill(skillid); AddSkillItemListener(skillitem); index += 1; nValidElementSkillCount += 1; } } //int nEmptySlotCount = Fellow.FELLOW_TALLENTSKILL_OPENCOUNT + Fellow.FELLOW_ELEMENTSKILL_OPENCOUNT - nValidTalentSkillCount - nValidElementSkillCount; int nEmptySlotCount = Fellow.FELLOW_ELEMENTSKILL_OPENCOUNT - nValidElementSkillCount; int nLockSlotCount = Fellow.FELLOW_ELEMENTSKILL_LEVELNEED.Length; if (false == fellow.IsBabyFellow()) { for (int i = 0; i < Fellow.FELLOW_ELEMENTSKILL_LEVELNEED.Length; i++) { if (fellow.Level >= Fellow.FELLOW_ELEMENTSKILL_LEVELNEED[i]) { nLockSlotCount -= 1; } } } for (int i = 0; i < nEmptySlotCount; i++) { string itemName = index < 10 ? "0" + index.ToString() : index.ToString(); GameObject skillitem = Utils.BindObjToParent(m_PartnerSkillItem, m_ElementSkillGrid, itemName); if (skillitem == null || skillitem.GetComponent <PartnerSkillItemLogic>() == null) { break; } skillitem.GetComponent <PartnerSkillItemLogic>().InitEmptySkill(i >= nEmptySlotCount - nLockSlotCount); AddSkillItemListener(skillitem); index += 1; } m_TalentSkillGrid.GetComponent <UIGrid>().Reposition(); m_ElementSkillGrid.GetComponent <UIGrid>().Reposition(); }
void UpdateChooseFellowInfo(bool forward) { FellowContainer container = GameManager.gameManager.PlayerDataPool.FellowContainer; if (container == null) { return; } List <Fellow> babylist = FellowTool.FellowCanBreedingFilter(container); if (babylist.Count <= 0) { return; } Fellow updatefellow = null; if (forward) { for (int i = (m_FellowIndexBuffer + 1) % babylist.Count; i < babylist.Count; i++) { Fellow fellow = babylist[i]; if (false == fellow.IsValid()) { continue; } if (m_BabyFellowBuffer == null) { updatefellow = fellow; m_FellowIndexBuffer = i; break; } else { if (fellow.Guid != m_BabyFellowBuffer.Guid) { updatefellow = fellow; m_FellowIndexBuffer = i; break; } } } } else { for (int i = (m_FellowIndexBuffer + babylist.Count - 1) % babylist.Count; i >= 0; i--) { Fellow fellow = babylist[i]; if (false == fellow.IsValid()) { continue; } if (m_BabyFellowBuffer == null) { updatefellow = fellow; m_FellowIndexBuffer = i; break; } else { if (fellow.Guid != m_BabyFellowBuffer.Guid) { updatefellow = fellow; m_FellowIndexBuffer = i; break; } } } } if (updatefellow == null || false == updatefellow.IsValid() || false == updatefellow.IsBabyFellow()) { return; } // m_PartnerChooseIcon.spriteName = updatefellow.GetIcon(); // m_PartnerChooseNameLabel.text = updatefellow.Name; // m_PartnerChooseLevelLabel.text = "LV" + updatefellow.Level.ToString(); // m_PartnerChooseCombatValueLabel.text = updatefellow.GetCombatValue().ToString(); // m_PartnerChooseProcreateLabel.text = updatefellow.ProcreateCount.ToString(); // m_PartnerChooseLuckyLabel.text = updatefellow.Lucky.ToString(); m_BabyFellowBuffer = updatefellow; }