コード例 #1
0
ファイル: Astar.cs プロジェクト: gronank/MeshPathfinding
        public static List <PathNode> findPath(PathNode origin, PathNode destination)
        {
            Dictionary <PathNode, SolutionNode> visited = new Dictionary <PathNode, SolutionNode>();
            FastPriorityQueue <SolutionNode>    queue   = new FastPriorityQueue <SolutionNode>(5000);
            var startNode = new SolutionNode(origin);

            visited.Add(startNode.pathNode, startNode);
            queue.EnqueueNode(startNode);
            while (queue.Count > 0)
            {
                var currentNode = queue.Dequeue();
                if (visited[currentNode.pathNode].TotalDistance < currentNode.TotalDistance)
                {
                    continue;
                }

                if (currentNode.pathNode == destination)
                {
                    return(getPath(currentNode));
                }
                if (currentNode.pathNode.links.Any(x => x.TerrainType.name != "town"))
                {
                }
                foreach (var link in currentNode.pathNode.links)
                {
                    var solutionNode = new SolutionNode(currentNode, link, destination);
                    if (!visited.ContainsKey(solutionNode.pathNode))
                    {
                        visited.Add(solutionNode.pathNode, solutionNode);
                        queue.EnqueueNode(solutionNode);
                    }
                    else if (visited[solutionNode.pathNode].TotalDistance > solutionNode.TotalDistance)
                    {
                        visited[solutionNode.pathNode] = solutionNode;
                        queue.EnqueueNode(solutionNode);
                    }
                }
            }
            throw new Exception();
        }