public override void DrawOuterDebug() { #if DEBUG var pMatrix = Matrix.CreateTranslation(GDOwner.MapOffsetX, GDOwner.MapOffsetY, 0) * GDOwner.VAdapterGame.GetFarseerDebugProjectionMatrix(); var vMatrix = Matrix.CreateScale(GDConstants.PHYSICS_CONVERSION_FACTOR); debugView.RenderDebugData(ref pMatrix, ref vMatrix); #endif }