//玩家信息输入 public static Dictionary <int, PlayerInfo> SetAnwData(IList <Farm_Game_UserInfo_Anw> infoList) { Dictionary <int, PlayerInfo> infos = new Dictionary <int, PlayerInfo>(); for (int i = 0; i < infoList.Count; i++) { Farm_Game_UserInfo_Anw GenerateAnw = infoList[i]; PlayerInfo info = new PlayerInfo(); info.UserGameId = GenerateAnw.UserGameID; info.GameName = GenerateAnw.GameName; info.HeaderIcon = GenerateAnw.HeaderIcon; info.GameMoney = GenerateAnw.GameMoney; info.UserLevel = GenerateAnw.UserLevel; info.UserExp = GenerateAnw.UserExp; info.LevelMaxExp = GenerateAnw.LevelMaxExp; info.Aciton = GenerateAnw.Aciton; // info.Url = GenerateAnw.Url; info.Rank = GenerateAnw.Rank; info.DogUpgradMaxExp = GenerateAnw.DogUpgradeMaxEXP; info.DogCurrentExp = GenerateAnw.DogCurrentEXP; infos.Add(info.UserGameId, info); } return(infos); }
public static PlayerInfo SetAnwData(Farm_Game_UserInfo_Anw infoList) { Farm_Game_UserInfo_Anw GenerateAnw = infoList; PlayerInfo info = new PlayerInfo(); info.UserGameId = GenerateAnw.UserGameID; info.GameName = GenerateAnw.GameName; info.HeaderIcon = GenerateAnw.HeaderIcon; info.GameMoney = GenerateAnw.GameMoney; info.UserLevel = GenerateAnw.UserLevel; info.UserExp = GenerateAnw.UserExp; info.LevelMaxExp = GenerateAnw.LevelMaxExp; info.Aciton = GenerateAnw.Aciton; // info.Url = GenerateAnw.Url; info.Rank = GenerateAnw.Rank; info.DogUpgradMaxExp = GenerateAnw.DogUpgradeMaxEXP; info.DogCurrentExp = GenerateAnw.DogCurrentEXP; return(info); }
public void SetData(Farm_Game_UserInfo_Anw GenerateAnw) { }