public static void OpenFor(GameObject go) { FarmBuilding farm = go.GetComponent <FarmBuilding>(); if (farm != null) { FarmProperty.Activate(farm); } }
void Update() { if (WorkerAnts == 0) { return; } Percentage += WorkerAnts * Time.deltaTime * FarmingSpeed; if (Percentage >= 1) { Percentage--; Food++; AntDispatcher.RequestCarrier(gameObject); } FarmProperty.UpdateStats(this); }
protected void OnMouseUp() { FarmProperty.Activate(this); }