コード例 #1
0
ファイル: Match3.cs プロジェクト: khoiduong/UnityMatch3RPG
    void FallPiece(Point p)
    {
        List <FallingPiece> available = new List <FallingPiece>();

        for (int i = 0; i < fallen.Count; i++)
        {
            if (!fallen[i].falling)
            {
                available.Add(fallen[i]);
            }
        }
        FallingPiece set = null;

        if (available.Count > 0)
        {
            set = available[0];
        }
        else
        {
            GameObject   fell   = GameObject.Instantiate(fallenPiece, fallenBoard);
            FallingPiece fPiece = fell.GetComponent <FallingPiece>();
            set = fPiece;
            fallen.Add(fPiece);
        }
        int val = getValueAtPoint(p) - 1;

        if (set != null && val >= 0 && val < pieces.Length)
        {
            set.Initialize(pieces[val], getPositionFromPoint(p));
        }
    }