private void DrawFallingPiece(int pixelX, int pixelY, string pieceName, SpriteBatch spriteBatch) { FallingPiece p = _gameBoard.GetFallingPiece(pieceName); Rectangle rect = new Rectangle(pixelX, pixelY - p.VerticalOffset, GamePiece.PieceWidth, GamePiece.PieceHeight); spriteBatch.Draw(_playingPieces, rect, p.GetSoruceRect(), Color.White); }