private void RpcRestartGame() { FalconUnity.Stop(); FalconUnity.disconnect(); SceneManager.LoadScene(0); }
void OnApplicationQuit() { if (my_num == 0) { FalconUnity.Stop(); FalconUnity.disconnect(); } }
void OnApplicationQuit() { FalconUnity.Stop(); FalconUnity.disconnect(); Debug.Log("salida"); }