public void UpdateMesh(Mesh mesh, Vector3 pos, Quaternion rot) { if (_filter == null) { Debug.LogError("请先调用Init方法"); return; } _filter.mesh = mesh; transform.position = pos; transform.rotation = rot; _effect.StartEffect(_onComplete); }
public void UpdateMesh(Mesh mesh, Vector3 pos, Quaternion rot) { if (_filter == null) { Debug.LogError("请先调用Init方法"); return; } _filter.mesh = mesh; transform.position = pos; transform.rotation = rot; _effect.StartEffect(_onComplete); }