public void StartFadeOut(float duration = 1f) { StartCoroutine(FadeEffect.FadeCanvas(target, 1f, 0f, duration)); }
public IEnumerator FadeIn() { yield return(StartCoroutine(FadeEffect.FadeCanvas(_canvasGroup, 1, 0, _fadeDuration, true))); }
public void RevealStage() { StartCoroutine(FadeEffect.FadeCanvas(stageBlocker, 1f, 0f, 1f, HandleBlockerFadeOutComplete)); }