コード例 #1
0
    override public void Start()
    {
        // Access immunity menu
        immunityMenu = GameObject.Find("Futile").GetComponent <ImmunityMenu>();

        // Sound
        FSoundManager.StopMusic();
        FSoundManager.UnloadAllSoundsAndMusic();
        FSoundManager.PlayMusic("background_music");
        FSoundManager.PreloadSound("button_click");

        // GUI objects
        background_        = new FSprite("start screen final");
        play_button        = new FButton("Play", "PlayPressed");
        how_to_play_button = new FButton("how_to_play", "how_to_play_pressed");
        credits_button     = new FButton("Credits", "CreditsPressed");

        // Add objects to stage
        AddChild(background_);
        AddChild(play_button);
        AddChild(how_to_play_button);
        AddChild(credits_button);

        // Scale and set position
        background_.scale = 0.0f;

        play_button.scale = .6f;
        play_button.x     = Futile.screen.halfWidth * .3f;
        play_button.y     = Futile.screen.halfHeight * .1f;

        how_to_play_button.x = Futile.screen.halfWidth * .45f;
        how_to_play_button.y = Futile.screen.halfHeight * -.3f;

        credits_button.scale = .6f;
        credits_button.x     = Futile.screen.halfWidth * .35f;
        credits_button.y     = Futile.screen.halfHeight * -.7f;

        // Set button delegates
        play_button.SignalRelease        += HandlePlayButton;
        how_to_play_button.SignalRelease += HandleHowToPlayButton;
        credits_button.SignalRelease     += HandleCreditsButton;

        Go.to(background_, 0.5f, new TweenConfig().setDelay(0.1f).floatProp("scale", 1.0f).setEaseType(EaseType.BackOut));
    }
コード例 #2
0
    // Use this for initialization
    override public void Start()
    {
        if (ImmunityCombatManager.instance.stage_name.Equals("stomach"))
        {
            level = new StomachLevel();
        }
        else if (ImmunityCombatManager.instance.stage_name.Equals("lung"))
        {
            level = new LungLevel();
        }
        else
        {
            level = new BrainLevel();
        }
        AddChild(level);


        FSoundManager.StopMusic();
        FSoundManager.UnloadAllSoundsAndMusic();
        FSoundManager.PlayMusic("battle_music", .204f);

        FSprite enemy_headshot = new FSprite("punchy_headshot");

        enemy_headshot.x        = Futile.screen.halfWidth - enemy_headshot.width / 2.0f - 50.0f;
        enemy_headshot.y        = Futile.screen.halfHeight - enemy_headshot.height / 2.0f - 50.0f;
        enemy_healthbar_        = new HealthBar();
        enemy_healthbar_.scaleX = -.8f;
        enemy_healthbar_.x      = enemy_headshot.x - enemy_headshot.width / 2.0f - 25.0f;
        enemy_healthbar_.y      = enemy_headshot.y;
        enemy_ = new EnemyCharacter(enemy_healthbar_);
        if (ImmunityCombatManager.instance.stage_name.Equals("lung") ||
            ImmunityCombatManager.instance.stage_name.Equals("brain"))
        {
            enemy_.y = -Futile.screen.halfHeight * .27f;
        }

        AddChild(enemy_);

        FSprite player_headshot = new FSprite("hero_headshot");

        player_headshot.scale   = .2f;
        player_headshot.x       = -Futile.screen.halfWidth + player_headshot.width / 2.0f + 50.0f;
        player_headshot.y       = Futile.screen.halfHeight - player_headshot.height / 2.0f - 50.0f;
        player_healthbar        = new HealthBar();
        player_healthbar.scaleX = .8f;
        player_healthbar.x      = player_headshot.x + player_headshot.width / 2.0f + 25.0f;
        player_healthbar.y      = player_headshot.y;
        player_ = new PlayerCharacter(player_healthbar);
        if (ImmunityCombatManager.instance.stage_name.Equals("lung") ||
            ImmunityCombatManager.instance.stage_name.Equals("brain"))
        {
            player_.y = -Futile.screen.halfHeight * .5f;
        }

        playerContainer = new FContainer();
        //Debug.Log ("the player is at " + playerPosition.x + "," + playerPosition.y);

        playerContainer.AddChild(player_);


        AddChild(playerContainer);

        bacteriaContainer_ = new FContainer();
        AddChild(bacteriaContainer_);

        bubbleContainer_ = new FContainer();
        AddChild(bubbleContainer_);

        dyingBacteriaHolder_ = new FContainer();
        AddChild(dyingBacteriaHolder_);

        ImmunityCombatManager.instance.camera_.follow(playerContainer);
        AddChild(player_headshot);
        AddChild(player_healthbar);
        AddChild(enemy_headshot);
        AddChild(enemy_healthbar_);

        level_bounding_box = new Rect(-Futile.screen.halfWidth * .9f, Futile.screen.halfHeight * .9f, Futile.screen.halfWidth * 1.8f, Futile.screen.halfHeight * 1.8f);
    }