コード例 #1
0
    void Start()
    {
        instance = this;

        FutileParams fparams = new FutileParams(true, true, false, false);

        fparams.AddResolutionLevel(1280.0f, 1.0f, 1.0f, "");
        fparams.origin = new Vector2(0.5f, 0.5f);

        Futile.instance.Init(fparams);

        Futile.atlasManager.LoadAtlas("Atlases/CombatAtlas");


        Futile.atlasManager.LoadAtlas("Atlases/stomach_atlas");

        Futile.atlasManager.LoadAtlas("Atlases/lung_background");
        Futile.atlasManager.LoadAtlas("Atlases/lung_layers");
        Futile.atlasManager.LoadAtlas("Atlases/lung_dust");

        Futile.atlasManager.LoadAtlas("Atlases/BrainAtlas");
        Futile.atlasManager.LoadAtlas("Atlases/neuron_fast_80_animation");
        Futile.atlasManager.LoadAtlas("Atlases/neuron_fast_60_animation");
        Futile.atlasManager.LoadAtlas("Atlases/neuron_fast_40_animation");
        Futile.atlasManager.LoadAtlas("Atlases/neuron_slow_80_animation");
        Futile.atlasManager.LoadAtlas("Atlases/neuron_slow_60_animation");
        Futile.atlasManager.LoadAtlas("Atlases/neuron_slow_40_animation");

        Futile.atlasManager.LoadAtlas("Atlases/Victory-DefeatAtlas");

        FSoundManager.PreloadSound("player_hit");
        FSoundManager.PreloadSound("bacteria_pop");

        Futile.atlasManager.LogAllElementNames();

        stage_ = Futile.stage;

        camera_ = new FCamObject();
        stage_.AddChild(camera_);

        //Rect worldBounds = stage.worldBounds;
        //camera_.setWorldBounds (worldBounds);
        //camera_.setBounds(stage.cameraBounds);

        gamePage = new CombatPage();
        gamePage.Start();
        camera_.AddChild(gamePage);
    }
コード例 #2
0
    override public void Start()
    {
        // Access immunity menu
        immunityMenu = GameObject.Find("Futile").GetComponent <ImmunityMenu>();

        // Sound
        FSoundManager.StopMusic();
        FSoundManager.UnloadAllSoundsAndMusic();
        FSoundManager.PlayMusic("background_music");
        FSoundManager.PreloadSound("button_click");

        // GUI objects
        background_        = new FSprite("start screen final");
        play_button        = new FButton("Play", "PlayPressed");
        how_to_play_button = new FButton("how_to_play", "how_to_play_pressed");
        credits_button     = new FButton("Credits", "CreditsPressed");

        // Add objects to stage
        AddChild(background_);
        AddChild(play_button);
        AddChild(how_to_play_button);
        AddChild(credits_button);

        // Scale and set position
        background_.scale = 0.0f;

        play_button.scale = .6f;
        play_button.x     = Futile.screen.halfWidth * .3f;
        play_button.y     = Futile.screen.halfHeight * .1f;

        how_to_play_button.x = Futile.screen.halfWidth * .45f;
        how_to_play_button.y = Futile.screen.halfHeight * -.3f;

        credits_button.scale = .6f;
        credits_button.x     = Futile.screen.halfWidth * .35f;
        credits_button.y     = Futile.screen.halfHeight * -.7f;

        // Set button delegates
        play_button.SignalRelease        += HandlePlayButton;
        how_to_play_button.SignalRelease += HandleHowToPlayButton;
        credits_button.SignalRelease     += HandleCreditsButton;

        Go.to(background_, 0.5f, new TweenConfig().setDelay(0.1f).floatProp("scale", 1.0f).setEaseType(EaseType.BackOut));
    }
コード例 #3
0
ファイル: SKMain.cs プロジェクト: MattRix/ScorekeeperX
    private void Start()
    {
        Go.defaultEaseType       = EaseType.Linear;
        Go.duplicatePropertyRule = DuplicatePropertyRuleType.RemoveRunningProperty;

        // Uncomment if you need to delete bad save data on startup
        // PlayerPrefs.DeleteAll();

        //Time.timeScale = 0.1f; //use for checking timings of things in slow motion

        FutileParams fparams = new FutileParams(true, true, false, false);

        fparams.backgroundColor = RXUtils.GetColorFromHex(0x050122);
        fparams.shouldLerpToNearestResolutionLevel = false;
        fparams.resolutionLevelPickMode            = FResolutionLevelPickMode.Closest;

        bool shouldHaveScale1 = true;
        bool shouldHaveScale2 = true;
        bool shouldHaveScale4 = true;

                #if UNITY_WEBPLAYER
        //webplayer has everything but scale2 stripped out
        shouldHaveScale1 = false;
        shouldHaveScale4 = false;
                #endif

        if (shouldHaveScale1)
        {
            fparams.AddResolutionLevel(480.0f, 1.0f, 1.0f, "_Scale1");                                      //iPhone
        }
        if (shouldHaveScale2)
        {
            fparams.AddResolutionLevel(960.0f, 2.0f, 2.0f, "_Scale2");                                      //iPhone retina
        }
        if (shouldHaveScale2)
        {
            fparams.AddResolutionLevel(1024.0f, 2.0f, 2.0f, "_Scale2");                                     //iPad
        }
        if (shouldHaveScale2)
        {
            fparams.AddResolutionLevel(1136.0f, 2.0f, 2.0f, "_Scale2");                                     //iPhone 5 retina
        }
        if (shouldHaveScale2)
        {
            fparams.AddResolutionLevel(1280.0f, 2.0f, 2.0f, "_Scale2");                                     //Nexus 7
        }
        if (shouldHaveScale4)
        {
            fparams.AddResolutionLevel(2048.0f, 4.0f, 4.0f, "_Scale4");                                     //iPad Retina
        }
        //FOR SCREENSHOTS
//		if(shouldHaveScale1) fparams.AddResolutionLevel(480.0f,		1.0f,	2.0f,	"_Scale2"); //iPhone
//		if(shouldHaveScale2) fparams.AddResolutionLevel(960.0f,		2.0f,	2.0f,	"_Scale2"); //iPhone retina
//		if(shouldHaveScale2) fparams.AddResolutionLevel(1024.0f,	2.0f,	4.0f,	"_Scale4"); //iPad
//		if(shouldHaveScale2) fparams.AddResolutionLevel(1136.0f,	2.0f,	4.0f,	"_Scale4"); //iPhone 5 retina
//		if(shouldHaveScale2) fparams.AddResolutionLevel(1280.0f,	2.0f,	4.0f,	"_Scale4"); //Nexus 7
//		if(shouldHaveScale4) fparams.AddResolutionLevel(2048.0f,	4.0f,	4.0f,	"_Scale4"); //iPad Retina

        fparams.origin = new Vector2(0.5f, 0.5f);

        Futile.instance.Init(fparams);

        Futile.atlasManager.LoadAtlas("Atlases/MainAtlas");
        //Futile.atlasManager.LoadImage("Atlases/Fonts/Raleway");
        //Futile.atlasManager.LoadImage("Atlases/Fonts/Ostrich");

        FTextParams textParams;

        textParams = new FTextParams();
        textParams.kerningOffset    = -0.0f;
        textParams.lineHeightOffset = -15.0f;
        Futile.atlasManager.LoadFont("Raleway", "Fonts/Raleway" + Futile.resourceSuffix, "Atlases/Fonts/Raleway" + Futile.resourceSuffix, -1.0f, -1.0f, textParams);

//
//		textParams = new FTextParams();
//		textParams.kerningOffset = -0.0f;
//		textParams.lineHeightOffset = -15.0f;
//		Futile.atlasManager.LoadFont("Ostrich","Atlases/Fonts/Ostrich", "Atlases/Fonts/Ostrich"+Futile.resourceSuffix, 0.0f,-2.0f,textParams);
//
        for (int s = 0; s < 10; s++)
        {
            FSoundManager.PreloadSound("Musical/Note" + s + "_bass");
            FSoundManager.PreloadSound("Musical/Note" + s + "_normal");
        }

        Futile.stage.AddChild(new Keeper());         //keeper statically retains itself and never gets removed
    }
コード例 #4
0
    void Start()
    {
        instance = this;

        FutileParams fparams = new FutileParams(true, true, false, false);

        fparams.AddResolutionLevel(1280.0f, 1.0f, 1.0f, "");
        fparams.origin = new Vector2(0.5f, 0.5f);

        Futile.instance.Init(fparams);

        Futile.atlasManager.LoadAtlas("Atlases/HuroCombatAtlas");
        Futile.atlasManager.LoadAtlas("Atlases/EnemyCombatAtlas");

        if (stage_name.Equals("stomach"))
        {
            Futile.atlasManager.LoadAtlas("Atlases/StomachAtlas1");
            Futile.atlasManager.LoadAtlas("Atlases/StomachAtlas2");
        }
        else if (stage_name.Equals("lung"))
        {
            Futile.atlasManager.LoadAtlas("Atlases/LungBackground1");
            Futile.atlasManager.LoadAtlas("Atlases/LungBackground2");
            Futile.atlasManager.LoadAtlas("Atlases/LungBackground3");
            Futile.atlasManager.LoadAtlas("Atlases/LungBackground4");
            Futile.atlasManager.LoadAtlas("Atlases/LungBackground5");

            Futile.atlasManager.LoadAtlas("Atlases/lung_layers");
            Futile.atlasManager.LoadAtlas("Atlases/DustRear");
            Futile.atlasManager.LoadAtlas("Atlases/DustMid");
            Futile.atlasManager.LoadAtlas("Atlases/DustFore");
        }
        else
        {
            Futile.atlasManager.LoadAtlas("Atlases/BrainAtlas");
            Futile.atlasManager.LoadAtlas("Atlases/neuron_fast_80_animation");
            Futile.atlasManager.LoadAtlas("Atlases/neuron_fast_60_animation");
            Futile.atlasManager.LoadAtlas("Atlases/neuron_fast_40_animation");
            Futile.atlasManager.LoadAtlas("Atlases/neuron_slow_80_animation");
            Futile.atlasManager.LoadAtlas("Atlases/neuron_slow_60_animation");
            Futile.atlasManager.LoadAtlas("Atlases/neuron_slow_40_animation");
        }

        Futile.atlasManager.LoadAtlas("Atlases/MenuWords");
        Futile.atlasManager.LoadAtlas("Atlases/VictoryDefeatAtlas");

        FSoundManager.PreloadSound("player_hit");
        FSoundManager.PreloadSound("bacteria_pop");
        FSoundManager.PreloadSound("enemy_hit");

        Futile.atlasManager.LogAllElementNames();

        stage_ = Futile.stage;

        camera_ = new FCamObject();
        stage_.AddChild(camera_);

        //Rect worldBounds = stage.worldBounds;
        //camera_.setWorldBounds (worldBounds);
        //camera_.setBounds(stage.cameraBounds);

        gamePage = new CombatPage();
        gamePage.Start();
        camera_.AddChild(gamePage);
    }