public StateType GetStateObject <StateType>(RunSingleTurnState _state) where StateType : IState { return(m_InnerRunner.GetStateObject <StateType>((int)_state)); }
GameMaster_State_RunSingleTurn GetRunSingleTurnState() { return(m_Runner.GetStateObject <GameMaster_State_RunSingleTurn>((int)GameMasterState.RunSingleTurn)); }