public StateType GetStateObject <StateType>(RunSingleTurnState _state)
     where StateType : IState
 {
     return(m_InnerRunner.GetStateObject <StateType>((int)_state));
 }
Exemple #2
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 GameMaster_State_RunSingleTurn GetRunSingleTurnState()
 {
     return(m_Runner.GetStateObject <GameMaster_State_RunSingleTurn>((int)GameMasterState.RunSingleTurn));
 }