public void OnPlayerAttack() { AxeTrigger trigger = player.ArmWeapon.GetComponent <AxeTrigger>(); if (trigger.IsAttack) { player.OnAttack(); } }
public void OnPlayerAttack() { AxeTrigger trigger = player.ArmWeapon.GetComponent <AxeTrigger>(); if (trigger.IsAttack) { player.OnAttack(); } }