public void Buff() { if (CommonSkill(5, false)) { player.Mana.ConsumeMP(25); player.State.AttackDamage *= 2; player.MinDamage = player.State.AttackDamage - player.State.AttackDamage * 0.1f; player.MaxDamage = player.State.AttackDamage + player.State.AttackDamage * 0.1f; StartCoroutine(player.EndBuff()); SoundManager.Instance.PlaySFX("Buff", 0.5f); player.SetState(CH_STATE.OnBuff); } }