public void Start() { NodeEditor.checkInit(false); NodeEditor.initiated = false; LoadNodeCanvas(canvasPath); FPSCounter.Create(); }
public void Start() { NodeEditor.checkInit(false); FPSCounter.Create(); cache = new NodeEditorUserCache(); if (canvas != null) { cache.SetCanvas(canvas); } }
public void Start() { NodeEditor.checkInit(false); FPSCounter.Create(); cache = new NodeEditorUserCache(); if (canvas != null) { cache.SetCanvas(NodeEditorSaveManager.CreateWorkingCopy(canvas, true)); } }
public void Start() { if (!string.IsNullOrEmpty(canvasPath)) { LoadNodeCanvas(canvasPath); } else { NewNodeCanvas(); } NodeEditor.initiated = false; FPSCounter.Create(); }