public static GameObject CreateAmbientEmitter(Transform parent, Vector3 position, string eventPath) { return(FMOD_StudioEventEmitter.CreateEmitter(parent, position, eventPath, false, true)); }
public static GameObject CreateStartOnAwakeEmitter(Transform parent, string eventPath) { return(FMOD_StudioEventEmitter.CreateEmitter(parent, parent.position, eventPath, true, false)); }