Ejemplo n.º 1
0
 public static GameObject CreateAmbientEmitter(Transform parent, Vector3 position, string eventPath)
 {
     return(FMOD_StudioEventEmitter.CreateEmitter(parent, position, eventPath, false, true));
 }
Ejemplo n.º 2
0
 public static GameObject CreateStartOnAwakeEmitter(Transform parent, string eventPath)
 {
     return(FMOD_StudioEventEmitter.CreateEmitter(parent, parent.position, eventPath, true, false));
 }