private void CleanUpSound(ref FMOD.Sound fmodSound) { this.State = PlayerState.Stop; this.CurrentMediaFile = null; if (this.channelInfo != null && this.channelInfo.Channel != null) { this.channelInfo.File.State = PlayerState.Stop; this.channelInfo.Channel.setCallback(null); this.channelInfo.Channel = null; this.channelInfo.File = null; this.channelInfo = null; } if (fmodSound != null) { var result = fmodSound.release(); result.ERRCHECK(); fmodSound = null; } this.timer.Stop(); this.currentPositionMs = 0; this.OnPropertyChanged("CurrentPositionMs"); this.LengthMs = 0; }
private void CleanUpSystem(ref FMOD.System fmodSystem) { if (fmodSystem != null) { var result = fmodSystem.close(); result.ERRCHECK(); result = fmodSystem.release(); result.ERRCHECK(); fmodSystem = null; } }
private void CleanUpSound(ref FMOD.Sound fmodSound) { this.timer.Stop(); this.State = PlayerState.Stop; this.CurrentMediaFile = null; if (this.channelInfo != null) { this.channelInfo.CleanUp(); this.channelInfo = null; this.system.update().ERRCHECK(); } if (fmodSound != null) { fmodSound.release().ERRCHECK(); fmodSound = null; this.system.update().ERRCHECK(); } this.LengthMs = 0; this.CurrentPositionMs = 0; }