private void Jiggling() { fTailAni = GetComponent <FTail_Animator>(); fjGrow = GetComponent <FJiggling_Grow>(); fjGrow.GrowShrinkSpeed = 100f; fjGrow.StartShrinking(); }
private void Awake() { branch.GrowShrinkSpeed = 100f; branch.StartShrinking(); branch.GetComponentInParent <SkinnedMeshRenderer>().enabled = true; for (int i = 0; i < leaf.Length; i++) { leaf[i].GrowShrinkSpeed = 100f; leaf[i].StartShrinking(); leaf[i].GetComponentInChildren <MeshRenderer>().enabled = true; } }
private void StartSetting() { fTailAni = GetComponent <FTail_Animator>(); fjGrow = GetComponent <FJiggling_Grow>(); fjGrow.GrowShrinkSpeed = 100f; fjGrow.StartShrinking(); bones = new GameObject[5]; vector3 = new Vector3(5f, 0f, 0f); _maxBendingSize = 10f; TailBoneSetting(); SettingRot(); }
public IEnumerator StartSet() { fjGrow.checkSize = a; yield return(new WaitForSeconds(0.01f)); fjGrow.GrowShrinkSpeed = 1000f; fjGrow.StartShrinking(); GetComponent <MeshRenderer>().enabled = false; yield return(new WaitForSeconds(0.001f)); fjGrow.GrowShrinkSpeed = 0.05f; GetComponent <MeshRenderer>().enabled = true; StartCoroutine(CheckScale()); }
private void Awake() { mainbranch.GrowShrinkSpeed = 100f; mainbranch.StartShrinking(); //mainbranch.GetComponentInParent<SkinnedMeshRenderer>().enabled = true; }